
Originally Posted by
felipe93
Bump ! i've made an script venore swamp trol pall but got the same problem
any option or code to turn off walker when attack? and then turn on it again?
regards
Code:
while true do
if (Self.TargetID() > 0) then
setWalkerEnabled(false)
elseif (Self.TargetID() == 0) then
setWalkerEnabled(true)
wait(200,1000)
end
end