Quote Originally Posted by felipe93 View Post
Bump ! i've made an script venore swamp trol pall but got the same problem
any option or code to turn off walker when attack? and then turn on it again?

regards
Code:
while true do
if (Self.TargetID() > 0) then
            setWalkerEnabled(false)
elseif (Self.TargetID() == 0) then
            setWalkerEnabled(true)
    wait(200,1000)
end
end