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Thread: [COMPLEX SCRIPTS] 100% AFK AND FREE

  1. #111

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    balls of steel
    Last edited by Mablooze; 07-21-2016 at 11:53 PM.

  2. #112

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    tarantulas are completely broken

  3. #113
    zxzero's Avatar
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    Where does the screen shots save to? I can't find them xD
    Last edited by zxzero; 08-17-2016 at 10:51 AM.

  4. #114
    Sargul's Avatar
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    Quote Originally Posted by zxzero View Post
    Where does the screen shots save to? I can't find them xD

  5. #115
    zxzero's Avatar
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    Quote Originally Posted by Sargul View Post
    Yea, I found it by typing my chara name into the search bar lol. Have another question, hopefully you can help!

  6. #116
    Sargul's Avatar
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    Quote Originally Posted by zxzero View Post
    Yea, I found it by typing my chara name into the search bar lol. Have another question, hopefully you can help!
    Say

  7. #117
    zxzero's Avatar
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    How can I make the script do, if "Monster name here" switch weapon on the fermor hills script?

  8. #118
    Sargul's Avatar
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    Quote Originally Posted by zxzero View Post
    How can I make the script do, if "Monster name here" switch weapon on the fermor hills script?
    Oh lol XD im not so good at lua, maybe someone of this guys could help you. @Trykon @Zingron

  9. #119
    Senior Member Trykon's Avatar
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    I can post it tomorrow... today im at work
    If you want just post what creature and weapon
    All my full afk scripts are accessible at:
    My thread
    My store
    My project
    Looking for RL Tibia testers - RP and EK scripts for FREE. Link to info.

  10. #120
    Zingron's Avatar
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    Quote Originally Posted by zxzero View Post
    How can I make the script do, if "Monster name here" switch weapon on the fermor hills script?
    Code:
    local monsterName = "Snake"     -- Monster to trigger weapon equip
    local originalWeapon = "Axe"    -- Weapon to use when Monster NOT on screen
    local switchWeapon = "Machete"  -- Weapon to use when Monster IS on screen
    
    
    Module.New('monster-on-screen-weapon', function(modSwitchWeapon)
    
        if (Creature(monsterName):isOnScreen()) and (Self.Weapon().id ~= Item.GetID(switchWeapon)) then
            Self.Equip(Item.GetID(switchWeapon), "weapon")
    
        else
            if (Self.Weapon().id ~= Item.GetID(originalWeapon)) then
                Self.Equip(Item.GetID(originalWeapon), "weapon")
            end
        end 
    
        modSwitchWeapon:Delay(3000,5000)
    end)
    This script will switch between two different weapons. If monsterName is on screen it will equip switchWeapon , else it will equip originalWeapon.

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