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Thread: ♛ Jontorscripts ♛ ❯ 50+ Scripts | Fresh | High Quality | 100% AFK ❮

  1. #221
    Senior Member Jontor's Avatar
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    Quote Originally Posted by defcon1 View Post
    OK I reloaded settings once more, downloaded it again, I had to mess something up before, cause now it works.

    But there is another issue now: one thing, bot doesn't sort anything into backpacks (potions, arrows...), and also everything in looter is set to BP-1 (I can edit it manually so NP, but letting you know).

    And the other thing is when it tries to buy ammo it stops in a place where it starts conversation with 2 NPCs simultaneously. I will edit this waypoint manually as well, but you could fix it on your website.

    So what is left is this not-sorting things. Any idea?

    EDIT:
    Damn, issue with potions came back. I will post SS soon...
    It also doesn't buy ammo... just walks to the NPC, I changed waypoint but it doesn't buy anything and is stuck.



    and from here it goes back to Asima but doesn't buy anything doesn't even speak, instantly goes back to Fadil... maybe it doesn't come close enough? it just routes between these 2 points permanently


    If you'd fix only this buying potions + ammo it would be great
    These issues will be fixed with the release of next update

  2. #222

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    I'm new to your scripts ... For some reason looter isn't working I'm not looting gold or items in the derfia necros for eks did I set something up wrong?


    Ps it only does one round in spawn then goes back to town when it doesn't need to resupply
    Last edited by samm; 08-28-2016 at 11:09 PM.

  3. #223
    Senior Member Jontor's Avatar
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    Quote Originally Posted by samm View Post
    I'm new to your scripts ... For some reason looter isn't working I'm not looting gold or items in the derfia necros for eks did I set something up wrong?


    Ps it only does one round in spawn then goes back to town when it doesn't need to resupply
    You don't have an active license, so I assume you're using a cracked version - probably an old one with a looter glitch caused by a Tibia update.

  4. #224
    Senior Member Jontor's Avatar
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    Hey guys. The update that I've been delaying on for so long because of various reasons is finally out - 2.0.00. There's Navi code added, completely changed HUD including a special config, a lot of new safe checks, a new option called LureClose for the lurer and even more. It's really hard to write down all of the new things, since whole code base changed, and I couldn't really keep track of everything. There's going to be a short changelog at the end of the post, that will summarize everything. A redownload of my scripts is neccessary in order to get the new features. Note: Scripts that used the [Food] part in config won't withdraw it anymore, I've moved that part to [Withdraw]. Scripts that used [Lurer] should have their configs redownloaded too, to fully optimize the experience






    Some of the most notable features:

    • Shorter HUD that includes more important informations, and a special config that lets you customize everything related to it.
    • Multiple new safe checks, eg. Not enough money to buy supplies, not enough cap, timeouts for Navi etc. . If anything happens, the script will go to Depot and play the alert() sound.
    • Improved town system - the bot will never get stuck when going to town exit and drinking a potion or eating food, actions will never fail.
    • Haster that you can use for any script by typing /haste in the channel.
    • Loot seller that got added to more scripts and can be enabled by saying /loot.
    • Better optimized code, the functions are now executed much faster when needed.
    • Reduced CPU and RAM usage for people with low-end PCs.
    • And a lot of bug fixes...










    I've completely changed the HUD part of code, it's now much shorter and more efficient. The HUD contains only important information and is going to be customizable by config, that will update the HUD in real time. The moment you'll save the .ini file, you're going to see the changes in-game. The config will let you customize 5 different parts of HUD with a huge color palette. It will also no longer count weird items as waste ( happened rarely ) and calculate the Leave time a bit better.










    The Navi code is finally in - scripts are going to be released later ( a week or two from now ). I'm trying to make sure that they will be fully working when untouched - other players messing with them will still be able to cause damage to your characters, but you'll be notified if anything that shouldn't happen, happens. All of the functions have timeouts, that will play an alarm if enough time passes, but still try to continue the action and wait for partner. Multiple labels are going to make sure that characters are always synchronised, multiple stand spots for EK will make sure that he never gets stuck and an optional Utamo Vita option will guarantee that the ED never dies. A special dodge function is going to help the ED when monsters will get on his rune bombs, and there's also a SafeRing option. Characters are also going to cure conditions before going to the PZ zone in case you were playing on Retro PVP. New part of HUD is also going to be created - Partner Profit & Waste, so you'll always know how much profit you've made. A special label will make sure that EK will trade potions with ED to hunt longer. Optional routes are also going to be in, making sure that there's always enough monsters to kill. So far I've made: Yalahar Hellspawns, Lower Roshamuul and Asura Palace, but they're still in the testing phase. If you want to help me with testing or have any ideas - feel free to send me a PM.





    Code:
    v2.0.00
    Added Navi code.
    Added special config for HUD.
    Added safe check for missing money.
    Added safe check for missing cap.
    Added skinning Water Elementals.
    Added new commands to channel.
    Added new backpacks to config.
    Improved HUD.
    Improved the speed of code.
    Improved town system.
    Improved flask dropper.
    Improved mana restorer.
    Changed the color of commands.
    Fixed checking for backpacks names.
    Fixed rare leaving issue.
    Fixed rare depot issue.
    Fixed multiple usage of same dialog.
    Fixed npc follow on OT
    Fixed dropping Soils.
    Fixed an issue when leaving town.
    Reduced CPU and RAM usage.
    
    And a lot of more minor fixes.
    Last edited by Jontor; 09-08-2016 at 11:21 AM.

  5. #225

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    Hi. Im using your Isle of Strife script for RP. I have an error. Bot dont use the levers. When he goes to use it, theres an error like on screen and script is shutting down. It happens when the bot is going on spawn and when he is returning.

  6. #226
    Senior Member Jontor's Avatar
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    Quote Originally Posted by radsoon View Post
    Hi. Im using your Isle of Strife script for RP. I have an error. Bot dont use the levers. When he goes to use it, theres an error like on screen and script is shutting down. It happens when the bot is going on spawn and when he is returning.
    Thanks for the report.

    I will try to get it fixed as fast as possible, hopefully tommorow.

    Note: That issue only happens with Farmine scripts
    Last edited by Jontor; 09-03-2016 at 08:21 PM.

  7. #227

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    Have the same issue with Dragon dojo

  8. #228
    Senior Member Jontor's Avatar
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    Library update 2.0.02 - 04.09.16


    - fixed an issue with Zaoan Chess boxes
    - fixed an issue with Farmine scripts ( @radsoon @romaneqqq )

  9. #229

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    I use the Yalahar Magicians(MS)but... when go to city, the character go first to buy mana potions with the money on bp, I need to deposit gold and then go to mana pots, how can i do it?

  10. #230
    Senior Member Jontor's Avatar
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    Quote Originally Posted by asiboteoasiasi View Post
    I use the Yalahar Magicians(MS)but... when go to city, the character go first to buy mana potions with the money on bp, I need to deposit gold and then go to mana pots, how can i do it?
    Going to look into it, thanks for the report.

    As for now, there is nothing you can really do about it ( sorry ) - refill will just take 1 or 2 more minutes than usual.

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