Hey guys. The update that I've been delaying on for so long because of various reasons is finally out - 2.0.00. There's
Navi code added,
completely changed HUD including a special config, a lot of new
safe checks, a new option called
LureClose for the lurer and even more. It's really hard to write down all of the new things, since whole code base changed, and I couldn't really keep track of everything. There's going to be a short changelog at the end of the post, that will summarize everything.
A redownload of my scripts is neccessary in order to get the new features. Note: Scripts that used the [Food] part in config won't withdraw it anymore, I've moved that part to [Withdraw]. Scripts that used [Lurer] should have their configs redownloaded too, to fully optimize the experience
Some of the most notable features:
- Shorter HUD that includes more important informations, and a special config that lets you customize everything related to it.
- Multiple new safe checks, eg. Not enough money to buy supplies, not enough cap, timeouts for Navi etc. . If anything happens, the script will go to Depot and play the alert() sound.
- Improved town system - the bot will never get stuck when going to town exit and drinking a potion or eating food, actions will never fail.
- Haster that you can use for any script by typing /haste in the channel.
- Loot seller that got added to more scripts and can be enabled by saying /loot.
- Better optimized code, the functions are now executed much faster when needed.
- Reduced CPU and RAM usage for people with low-end PCs.
- And a lot of bug fixes...

The Navi code is finally in - scripts are going to be released later ( a week or two from now ). I'm trying to make sure that they will be fully working when untouched - other players messing with them will still be able to cause damage to your characters, but you'll be notified if anything that shouldn't happen, happens. All of the functions have timeouts, that will play an alarm if enough time passes, but still try to continue the action and wait for partner. Multiple labels are going to make sure that characters are always synchronised, multiple stand spots for EK will make sure that he never gets stuck and an optional Utamo Vita option will guarantee that the ED never dies. A special dodge function is going to help the ED when monsters will get on his rune bombs, and there's also a SafeRing option. Characters are also going to cure conditions before going to the PZ zone in case you were playing on Retro PVP. New part of HUD is also going to be created - Partner Profit & Waste, so you'll always know how much profit you've made. A special label will make sure that EK will trade potions with ED to hunt longer. Optional routes are also going to be in, making sure that there's always enough monsters to kill. So far I've made: Yalahar Hellspawns, Lower Roshamuul and Asura Palace, but they're still in the testing phase. If you want to help me with testing or have any ideas - feel free to send me a PM.

Code:
v2.0.00
Added Navi code.
Added special config for HUD.
Added safe check for missing money.
Added safe check for missing cap.
Added skinning Water Elementals.
Added new commands to channel.
Added new backpacks to config.
Improved HUD.
Improved the speed of code.
Improved town system.
Improved flask dropper.
Improved mana restorer.
Changed the color of commands.
Fixed checking for backpacks names.
Fixed rare leaving issue.
Fixed rare depot issue.
Fixed multiple usage of same dialog.
Fixed npc follow on OT
Fixed dropping Soils.
Fixed an issue when leaving town.
Reduced CPU and RAM usage.
And a lot of more minor fixes.