Quote Originally Posted by Trykon View Post
On label leave use Targeting.Stop() or Targeting.StartIgnoring(), I would suggest second option as if you get trapped you will still kill blocking creature and ignore rest again
Just remember that this way you need to set Targeting.Start() or Targeting.StopIgnoring() on Start Hunt label or when you leave town...
In some really creature heavy spawns, like Apes Surface for example, this is not enough. There you instead (or additionally) have to run a module that turns on ignore mode when you want to leave.