remember if this function is secondary in caling u need chance "if" to "elseif" . U need to make waypoint near npc as much as is posssible .Code:registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel") function onWalkerSelectLabel(labelName) if (labelName == "travel") then Walker.Stop() Creature.Follow("Karith") ----- name of npc wait(300, 600) Self.SayToNpc({"Hi", "Thais", "Yes"}, 100) ------ destiny wait (1000, 2000) Walker.Start() end end
have a nice day