I like all of the suggestions, let me address some of my concerns.
Dynamic stance:
I'll look into it. However, it will never look full human like, you can't make a piece of software think like that.
Fire:
I've actually been looking into this. Even when walk on fields is not check it still seems to like walking on fire.
Bp Info:
Easy peasy.
Waypoints HUD:
This is something I've wanted to do myself. However, there are a few problems with this.
1. If you have extremely long waypoints, looping them to find on-screen ones, getting the map positions and calculating their screen locations can be a huge hassle.
2. Same concern with special areas.
That being said, I can always make a "this can lag on slower systems" note.
Folder Destination:
I will look into this when i add in wide-character folder path support.
Waypoint Delay:
Stands should have a delay - you're supposed to stand there. Nodes, however, I'll fix.
HUD Settings:
The HUD will stay as is for now but a LUA customizable HUD will come soon.
Recent PM HUD:
I'll look into it.
Bind Hotkeys:
I'll probably add a onKeyDown event to the scripter. That along with custom HUD should work great.
CBA replying to forum suggestions ATM, I've got stuff to do
