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Thread: [Discussion] Scripter: Variables, Functions, and Events

  1. #1
    Technical Support jo3bingham's Avatar
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    [Discussion] Scripter: Variables, Functions, and Events

    This thread is for the discussion of the scripter's variables, functions, and events. You can find the original thread here: http://forums.xenobot.net/showthread...ons-and-Events

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    You're doing a nice job with it dude. I hope it has much functions and variables as neobot, but i can expect even more than neo.

    keep it.

  3. #3
    Hawkeye's Avatar
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    Do, what you do best. I'm w8ing for this bot.

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    Seems weird to be using methods instead of properties.

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    Lifetime Subscriber playmate's Avatar
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    Don't understand shit right now. But I think you know what you're doing.

    Keep it up

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    Mega's Avatar
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    Looks sweet imo,

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    Lifetime Subscriber Maxwell's Avatar
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    =o so will it be possible for the bot to invite a player to party / join a party?

  8. #8

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    Nice to see that the scripter idea is getting improved.

    But it seems to be lill' bit complicate by now like NG was. To realize a couple of functions it would take so much lines of "programming" and it seems to be a LOT limited too i think that a good idea is export some idea from neo libraries and take some functions like "pickupitems" "auto" "dropitemsxyz" "ifattacked" these things.

    Btw, gz for nice job.


    Att.,

  9. #9

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    .Position returns a table or what? Numeric indexes?

  10. #10

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    Also, what about pre-defined creature objects, such Self, Target, Followed, etc...

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