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Thread: Suggestions List

  1. #61

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    A few suggestions:
    1. Imrpove Loot-First function. (reason: he runs away, then realizes to return for loot)
    2. Targeting with spells but a function to navigate the player manually. (Better for players per hand)
    3. Loot monster only after Looter-List (Skip useless loot)
    4. Sometimes walkerstuck at opening LevelDoorGates.
    5. Bigger distance to walls, to run more smoothie. (To get not trapped in a square at walls)
    6. Show Charackter name in TibiaClient (in the tasklist ) to get a better overview with MC.
    7. Change Multiclient that everybody can use it ( Heard it doenst function by many players)

    Thanks for taking time to read it.

  2. #62
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  3. #63
    WorkingHandz's Avatar
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    The way the bot evades is pretty bad. Should be a way to prevent from being stuck in corners so much. Also, the most obvious one switch to monsters that happen to be closest to you instead of waiting for it to be dead. The bot is created to help keep us alive as priority...

  4. #64

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    [QUOTE=Junglemaster1992;46548]A few suggestions:
    1. Imrpove Loot-First function. (reason: he runs away, then realizes to return for loot)
    /QUOTE]

    Indeed..

  5. #65

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    I have a great idea that I think would be very helpful. We could take 1 completed script, maybe something basic but somewhat complicated at the same time. Like for example a script with depositor or something that talks to NPC's nothing to fancy. And the author, or some other knowledgeable person could dissect the finished scripts, kind of annotating it as a guide explaining what each line of code means, and what it does. Basically just describing the thought process behind a completed script, or even a walk through explaining each part of the code and how the functions work. It doesn't have to be anything to complicated but this would help tremendously, thank you in advance for any replies.

    PS I am trying to leanr hwo to write my own LUA scripts and waypoints and I think this would be ahlep to the entire community. I have a decent background in computer programming and IT but I can't seem to find a basic guide to writing these scripts just a short explanation of variables. Like for example how do we perform actions at a given waypoint? Like making the charecter stop and perform a function at a specific waypoint. Does teh LUA file somehow have to syc up with the created waypoints? Or can this be done in game like the old Elfbot. Thank you very much in advance and keep up the good work, jsut looking for a way to learn to write my own scripts and contribute to the community.

  6. #66

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    fix better with this depositer and refiller waypoints.. mine scripts just goes back all the time even if i got 100 more pots of each potion.. please help !

  7. #67

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    I think you should make a buttom that pauses the whole bot in case you're getting pked you got to turn of everything manually.

    Kind regards
    Yours Eriksson

  8. #68
    Senior Member Jakob Miller's Avatar
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    Quote Originally Posted by eriksson1994 View Post
    I think you should make a buttom that pauses the whole bot in case you're getting pked you got to turn of everything manually.

    Kind regards
    Yours Eriksson
    you have this button on your keyboard called pause

  9. #69
    Lifetime Subscriber Hendy's Avatar
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    I think Xenobot should also change the title of tibia, to "Tibia - <Char Name>", I hate having to remember which char is on which client. I have searched and I don't think it this has been suggested. Would just be more helpful.

  10. #70
    Senior Member Shadow Wolf's Avatar
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    Missing some ID's in XenoBot data files

    I'm not sure if this is the correct place to put this. If I'm wrong could a mod please let me know so I can remove it.

    @DarkstaR
    @Forgee
    In the XenoBot Data you are missing the 'Gate' open and close ID's. Under the OPENED_DOORS = {...} , CLOSED_DOORS = {...} bit.
    (Line 75 and Line 76)


    X-axis orientated GateClosed ID = 2179
    X-axis orientated GateOpen ID = 2180
    Y-axis orientated GateClosed ID = 2177
    Y-axis orientated GateOpen ID = 2178


    Am I allowed to put it in there myself?

    EDIT: I stand corrected the Opened Gate ID's are there, but the Closed Gate ID's are missing.

    ~ Shadow Wolf
    Last edited by Shadow Wolf; 08-07-2012 at 06:23 AM.

    ~ A friend will bail you out of jail, but a true friend would be right there beside you saying: "DAMN that was fun!" ~


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