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Thread: Dynamic stance, Fire, BP Info, WPT/Special Area HUD, Folder destination, and more

  1. #21
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    3 more suggestions. This time they are all for the forum.
    My Forum Suggestions:
    1. Report button
    Add back the report button or give a good reason why it was removed. Its not worth the time to PM a mod to make reports.

    2. Update the pinned Suggestion List
    The suggestion thread hasnt been updated in 5 months there is no point in having. Mods keep closing threads saying things have been suggested, the suggest falls to page 2 and someone else suggestions it again. If its at least added to the suggestion list then it might not get posted 10 times.

    3. Accepted Suggestions
    I propose a system similar to the way it works on tibia.com mods will organize suggestions perhaps in the already existing suggestion list. Darkstar will take a look at the list and mark what will and wont be implemented. This would save darkstar time from having to view every thread and a nice way for the community to know what to expect in the future.

  2. #22
    XenoBot Developer DarkstaR's Avatar
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    I like all of the suggestions, let me address some of my concerns.

    Dynamic stance:
    I'll look into it. However, it will never look full human like, you can't make a piece of software think like that.

    Fire:
    I've actually been looking into this. Even when walk on fields is not check it still seems to like walking on fire.

    Bp Info:
    Easy peasy.

    Waypoints HUD:
    This is something I've wanted to do myself. However, there are a few problems with this.
    1. If you have extremely long waypoints, looping them to find on-screen ones, getting the map positions and calculating their screen locations can be a huge hassle.
    2. Same concern with special areas.

    That being said, I can always make a "this can lag on slower systems" note.

    Folder Destination:
    I will look into this when i add in wide-character folder path support.

    Waypoint Delay:
    Stands should have a delay - you're supposed to stand there. Nodes, however, I'll fix.

    HUD Settings:
    The HUD will stay as is for now but a LUA customizable HUD will come soon.

    Recent PM HUD:
    I'll look into it.

    Bind Hotkeys:
    I'll probably add a onKeyDown event to the scripter. That along with custom HUD should work great.

    CBA replying to forum suggestions ATM, I've got stuff to do

  3. #23
    mastomania's Avatar
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    "Bind Hotkeys:
    I'll probably add a onKeyDown event to the scripter. That along with custom HUD should work great.

    CBA replying to forum suggestions ATM, I've got stuff to do"

    Wheeeeen? :P
    - Bought an 112 ek from watio @ xeno forums

  4. #24
    Lifetime Subscriber Apotheosis's Avatar
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    Agreed with the mod these are all great ideas.

  5. #25
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    Quote Originally Posted by DarkstaR View Post
    I like all of the suggestions, let me address some of my concerns.

    Dynamic stance:
    I'll look into it. However, it will never look full human like, you can't make a piece of software think like that.

    Fire:
    I've actually been looking into this. Even when walk on fields is not check it still seems to like walking on fire.

    Bp Info:
    Easy peasy.

    Waypoints HUD:
    This is something I've wanted to do myself. However, there are a few problems with this.
    1. If you have extremely long waypoints, looping them to find on-screen ones, getting the map positions and calculating their screen locations can be a huge hassle.
    2. Same concern with special areas.

    That being said, I can always make a "this can lag on slower systems" note.

    Folder Destination:
    I will look into this when i add in wide-character folder path support.

    Waypoint Delay:
    Stands should have a delay - you're supposed to stand there. Nodes, however, I'll fix.

    HUD Settings:
    The HUD will stay as is for now but a LUA customizable HUD will come soon.

    Recent PM HUD:
    I'll look into it.

    Bind Hotkeys:
    I'll probably add a onKeyDown event to the scripter. That along with custom HUD should work great.

    CBA replying to forum suggestions ATM, I've got stuff to do
    Thanks for the reply. Look forward to seeing what can be done. I love the BP Info. I wish I had it when I dont bot.

    10. Built-In Scripts

    It would be great if scripts could be added and execute directly from the .xbst file. It would keep our folders cleaner(less duplicate files for different hunting areas and vocations), make it easier to share scripts, and an all around nice feature.
    Added point 10

  6. #26
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    Added 2 more points for the bot and 1 more point for the forum
    11. Reset wait time
    Extending your license time should grant you a 1 time chance to change machines instantly.

    12. Global Variables
    The ability to access variables set in different scripts would be great.

    4. Increased Private Message Space
    suggested sizes:
    member: 100 messages
    licensed member: 250 messages
    moderators: 759 messages

  7. #27
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    2 more suggestions added to the list
    13. Editable Food List
    Im not sure how eating food works. Im guessing a list of all editable item IDs are hard coded into the bot. This list should be moved to an accessible area. Many foods are worth a large amount of money and having the bot eat them cuts into our profits. A Possible solution is add a way to set food to ignores from within the bot these lists could be saved to the individual .xbst files. Right clicking the tools window could open a more advanced set of tool options.

    14. getActiveItemID(itemid)
    getActiveRingID(itemid) should be renamed to getActiveItemID(itemid) and include all items which have there IDs changed when equipped. The items that come to mind are firewalker boots, and soft boots. Alternatively A new function can be added specifically for boots and other equipment classes but they are so similar it might as well be 1 function.
    Last edited by soul4soul; 09-03-2012 at 11:59 PM.

  8. #28
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    You've nice ideas dude, nice ideas. Personally one of the thing i need is setsetting and also chase monster integrated with the bot (because now i can do it just setting it to "do nothing" but it misses the loot when other monster appears on the screen and the char is looting xd)

    dont you agree?

    By the way good job

  9. #29
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    Since it is related I added a list of items that are confirmed to be on darkstar's to do list for xenobot
    JIRA (Items on DarkStar's To Do List)
    1. Purchasing License Resets HWID 1 time
    Quote Originally Posted by sirali sark View Post
    But if i buy 30days more to my account ? Can active the bot today? or its imposible?
    I just reboot my cp one time.. can't understand why it count three times lol
    Buying time doesn't reset the counts currently. It something I'll have to add in the near future.

    Syntax Spectrus Jo3Bingham Luls Rydan Infernal Bolt

    Someone add this to JIRA so I remember to do it. I'm at work. (Maybe more of you have JIRA access? idr. someone just do it plx <3)
    2. Targeting Mark Nodes
    I will see if I can't make Targeting mark nodes as complete once it's come in range of them. Jo3Bingham, JIRA this shit, please.
    3. Advanced Healer Setting
    -quote missing-

    4.

  10. #30
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    1 more new point
    15. Map.MoveItem(fromz, fromy, fromz, toz, toy, toz)
    Useful to move items off of shovel spots, spider webs, and dworc walls.

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