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Thread: [Update] XenoBot v2.7.0 [9.63]

  1. #1
    XenoBot Developer DarkstaR's Avatar
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    [Update] XenoBot v2.7.0 [9.63]

    This update adds 9.63 compatibility. It also fixes some bugs and has some fully re-coded modules. The re-codes were intended to fix some logic, patch some bugs, and add speed, but could potentially have broken some things. Be sure to report anything odd with the Walker and general path finding operations.

    Changelog:
    Code:
    v2.7.0
    Added 9.63 compatibility.
    Removed 9.60 and 9.61 compatibility.
    Fixed use delays to hopefully prevent the Looter from skipping bodies due to potion drinking.
    Fixed the rare debugs that occured when killing scripts in the Scripter.
    Fixed a bug with saving Settings which sometimes caused them to save as blank.
    Fixed a bug which malformed the Settings file if a in-line Script contained quotation marks.
    Re-coded the entire pathing module. Pathing should now be a bit less retarded.
    Re-coded the entire Walker. While it seems to work the same as before, new bugs could have surfaced, so be sure to report them.
    Made improvements to in-line Walker scripts:
    	The Walker will now ignore the delayWalker() function if called from in-line scripts.
    	The Walker will now ignore the setWalkerEnabled() function if called from in-line scripts.
    	When the Walker is disabled, the current in-line script will be terminated.
    	The Walker now waits for in-line scripts to finish executing before advacing to the next waypoint.


    For download and operation instructions, refer back to this thread:
    http://forums.xenobot.net/showthread.php?19

  2. #2
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    "The Walker will now ignore the delayWalker() function if called from in-line scripts.
    The Walker will now ignore the setWalkerEnabled() function if called from in-line scripts."

    What means this o.o someone can explain it .
    all my scripts have that function e_e

  3. #3
    Senior Member padj's Avatar
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    woop gogogo bot bot bot

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    Quote Originally Posted by Arak View Post
    "The Walker will now ignore the delayWalker() function if called from in-line scripts.
    The Walker will now ignore the setWalkerEnabled() function if called from in-line scripts."

    What means this o.o someone can explain it .
    all my scripts have that function e_e
    I believe the walker will automatically delay until the script function that was called on has successfully completed. Great work DarkstaR, appreciate the hard work/VLOGS to explain everything well. You do a service to your craft, sir.

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    <3 ya Nick. Right in time for when I get home from school

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    At crystal spiders, Certain cliffs (North cliffs) are considered walkable by the diagnostic info when they are not... But other ones are considered blocked? quite odd.

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    (Y) time to bot

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    Lifetime Subscriber stefps's Avatar
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    there is a bug with the walker it does not find the waypoints it is getting stucked and does not move even if i click in another wpt

  9. #9
    Senior Member Gordo's Avatar
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    same problem, walker does not find the waypoints and is not depositing or following the script; im using infernal bolts; thais ancient temple rotworms script :/

  10. #10
    Lifetime Subscriber stefps's Avatar
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    now you cant walk without mapclicks and mapclicks gets stucked again without trying to get unstucked

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