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Thread: [Update] XenoBot v2.7.0 [9.63]

  1. #21
    Daemon's Avatar
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    Quote Originally Posted by PunktG View Post
    i see bot got problem
    in 2 part of this script
    bot deposit all ,
    withdraw gp for mp.
    but part with withdraw gp for bolts he ignore


    here he buy only some part of bolts
    i got in setup 1500 and he buy 400-600 and leave

    ofc all this before update was working

    ~ Try this function and the following will be an example
    PHP Code:
    function shopbuyitems(itemcount)
        
    count tonumber(count) or 1
        repeat
            local amnt 
    math.min(count100)
            if(
    Self.ShopBuyItem(itemamnt) == 0)then
                
    return printf("ERROR: failed to buy item: %s"tostring(item))
            
    end
            wait
    (200,500)
            
    count = (count amnt)
        
    until count <= 0
    end 
    PHP Code:
        elseif (labelName == "buyroyalspear"then
                setWalkerEnabled
    (false)
                
    delayWalker(7000)
                
    Self.Say("hi")
                
    sleep(math.random(8001700))
                
    Self.SayToNpc("trade")
                
    sleep(math.random(20002400))
                
    shopbuyitems(RoyalSpearID, (WantedRoyalSpears-Self.ItemCount(RoyalSpearID)))
                
    sleep(math.random(8001700))    
                
    setWalkerEnabled(true

    @DarkstaR ~ Everything seems to be working great! I suppose the only problem I encountered was where I had multiple "break" labels in a Dworc script that I had ~heres an excerpt of the script particularly the place that worked prior to the update but not after:

    PHP Code:
            <item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="Stand (32631, 32878, 8)" tag="1"/> 
    Basically I guess it works as it is intended too now..... but basically it hits the first label executes it and of course it skips very fast throught the rest because I guess it assumes its already executed the action and has no need to do it again... so basically I created two labels in the LUA and it works now ~~~ example :


    PHP Code:
            <item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="destroy:" tag="255"/>
            <
    item text="destroytwo:" tag="255"/>
            <
    item text="Stand (32631, 32878, 8)" tag="1"/> 

    sorry for the super long post but anyways great job!!!!!

  2. #22

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    fix walker stucks cuz bot is useless atm

  3. #23
    Senior Member Fleet's Avatar
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    The bots working, but seems to get stuck sometimes. Im using mapclicks on this specific script, so it might be that it's a monster on that tile when it happens. Worked before, but now it doesn't retry the walker.

  4. #24

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    setWalkerEnabled(false)

    This is ignored in the lua files aswell

  5. #25
    Lifetime Subscriber Krim's Avatar
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    Walker stuck problem is back !!!! =X
    Successful trades
    • Bought a 197 EK from user @tradsik
    • Bought this lifetime account from @Koksik22
    • Bought a 1-100 level service from user @dnalyks


    Failed trades
    • I was going to buy a 290 ED from the user @bleed who decided to scam me, but paypal gave my money back.
    http://forums.xenobot.net/showthread...the-user-Bleed

  6. #26
    maicoln's Avatar
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    The bot getting stuck and almost all the time ignoring labels
    Dont horry, be happy

  7. #27
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    Stop spamming, Dark know what the problem is. Just w8 few hrs for his return ;p

  8. #28
    Banned
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    walker stuck.. and problem with breaking mirrors on vengoth. fuck fuck fuck

  9. #29
    Gold Seller/Official Reseller PunktG's Avatar
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    Quote Originally Posted by p0pas View Post
    Stop spamming, Dark know what the problem is. Just w8 few hrs for his return ;p
    is good that ppl post bugs and problems
    Dark will know more and fast repair this


  10. #30
    maicoln's Avatar
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    Quote Originally Posted by Rydan View Post
    Much better looting and the remade Walker is just awesome.

    @All with Walker problems:
    Just recreate your waypoints being sure that no waypoint is offscreen and you won't have any problems.
    I agree when u say about the loot, is working flawless now, but, a lot o ppl here bought ur scripts cause they dont know how to do it, is not easy just say to remake it.
    Dont horry, be happy

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