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Thread: [Update] XenoBot v2.7.1

  1. #61
    XenoBot Scripts Developer Syntax's Avatar
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    @Demonic Saint, @stefps

    buyAlotOfItemsBecauseItsSuchAGodDamnBigDeal = Self.ShopBuyItem

    Because oh look at that, I made both of them, and they have the same exact contents... Open up the library...

    This is the function that is currently in the native library... look familiar?
    [code=lua]Self.ShopBuyItem = function(item, count)
    local func = (type(item) == "string") and shopBuyItemByName or shopBuyItemByID
    count = tonumber(count) or 1
    repeat
    local amnt = math.min(count, 100)
    if (func(item, amnt) == 0) then
    return 0, amnt
    end
    wait(300,600)
    count = (count - amnt)
    until count <= 0
    return 1, 0
    end[/code]
    Last edited by Syntax; 09-03-2012 at 10:26 PM.

  2. #62
    Tirekos's Avatar
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    @ Joe
    u know how to do?
    Done Trades:
    Bought 150RP from Xongiver.
    Bought 1kk from Coins.
    Bought 1 Xeno License from Madarauchiha.
    Bought 2kk from PunktG.
    Bought script from Joshwa534.
    Bought 158ED from Fenol.
    Bought some cash from Pidek.
    Sold 135EK on another forum site
    Sold 170RP to Mr. Smith

  3. #63
    Lifetime Subscriber stefps's Avatar
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    @Syntax then what could be the problem?

  4. #64
    XenoBot Scripts Developer Syntax's Avatar
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    Quote Originally Posted by stefps View Post
    @Syntax then what could be the problem?
    The function does not check natively for how many you already have, nor should it, that's your job. See how @Infernal Bolt did it above. Quite simple.

  5. #65
    Lifetime Subscriber stefps's Avatar
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    @Syntax. so something had changed because the script was working good before the update

  6. #66
    XenoBot Scripts Developer Syntax's Avatar
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    Quote Originally Posted by stefps View Post
    @Syntax. so something had changed because the script was working good before the update
    This function has not changed in quite a few updates.

  7. #67
    Lifetime Subscriber stefps's Avatar
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    then why im having this problem in this new update

  8. #68
    Bubba's Avatar
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    I've been botting both Frost dragons and Dragon lords, it seems like the bot skips to pick up 100gp stacks in the monsters some time.
    It's always the same thing, the loot is 147 gp or something, it picks up 47 gp first and then ignore then 100gp left.

  9. #69
    Senior Member Fleet's Avatar
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    I must confess, I still experience more bugs even in this updated version.
    Many full AFK scripts have gotten stuck in simple places like depositing money (doesn't talk to NPC, gets stuck) or when to travel somewhere (doesn't talk with the NPC on the boat, gets stuck). Also I get random "walker stuck" messeges, without anything blocking me, and after 5-10 seconds it starts moving again.

    Also, it goes up stairs and falls down in places more often, eventhough should have been fixed in this version? For example, I have a script I've run several hours without any problems with getting stuck, though after this update I've experienced that my walker has gone up some stairs in DP and gotten stuck there.

    Those are the bugs I've come up with so far that's effected me.

  10. #70
    XenoBot Developer DarkstaR's Avatar
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    I'm really not sure what the problem with the looter could be but I'll check it out. The walker stuck is the same as before with mapclicks but with a bit longer delay. If it thinks it's stuck it will alert twice and try again. This keeps it from spamming mapclick and getting you banned for sending 50 clicks a second for an hour. I still have some tweaks to do to pathfinding as well.

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