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Thread: [Update] XenoBot v2.7.1

  1. #101
    Bubba's Avatar
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    I had some problems today at Zao Dragons, I'll upload a picture.
    In the middle you can see that some not walkable squares and seen as walkable.



    Uploaded with ImageShack.us

  2. #102
    Super Moderator Luls's Avatar
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    Quote Originally Posted by Bubba View Post
    I had some problems today at Zao Dragons, I'll upload a picture.
    In the middle you can see that some not walkable squares and seen as walkable.



    Uploaded with ImageShack.us


    Your best option would be to make a thread in the bug report section.

    I suggest going back to that same spot, turn on the "Look IDs" function, and get the ID for that tile, so @DarkstaR can fix it

  3. #103
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by Bubba View Post
    I had some problems today at Zao Dragons, I'll upload a picture.
    In the middle you can see that some not walkable squares and seen as walkable.



    Uploaded with ImageShack.us
    This was a bug in 2.7.0, it's fixed in version 2.7.1 (IE the fucking thread you're in)

  4. #104
    Daemon's Avatar
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    Quote Originally Posted by DarkstaR View Post
    This was a bug in 2.7.0, it's fixed in version 2.7.1 (IE the fucking thread you're in)
    After something like that I would just have to sit and smoke a cigarette.

  5. #105
    Kim's Avatar
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    I don't know if it's only me, but since this update I'm having a lot of troubles with the Walker, as it gets "Walker Stuck" each 5 minutes on different scripts and different locations everytime. What I do to make it walk by the correct way is just moving one sqm then it catches the following step. Do you know what happen?

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