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Thread: [Update] XenoBot v2.7.4

  1. #1
    XenoBot Developer DarkstaR's Avatar
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    [Update] XenoBot v2.7.4

    This update should fix any weird issues which arose with the last few updates. It also adds passive waypoint completion, making the Walker much more efficient when nodes are used properly.

    Changelog:
    Code:
    v2.7.4
    Fixed many minor looting issues.
    Fixed a bug which caused the Looter to bug when trying to loot non-stackables into backpacks with only one open spot.
    Added passive polling to the Walker, allowing it to mark Nodes as reached even if by Targeting or Looting.


    For download and operation instructions, refer back to this thread:
    http://forums.xenobot.net/showthread.php?19

  2. #2
    Super Moderator Infernal Bolt's Avatar
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    Good Job

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    Great job! You don't sleep??

    @edit
    Before this update the Looter > First did not work correctly for me, but now is very good.
    Last edited by dexter killer; 09-15-2012 at 05:50 AM.

  4. #4
    Senior Member Hypn0ticKi11er's Avatar
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    Thank you for another update =)

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    Crystaline's Avatar
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    Thank you very much! Trying it out now

  6. #6
    Crystaline's Avatar
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    Doesn't miss out on any loot but still hangs around 5~ sec if someone else gets the kill!

    I love the new walker feature, epic!
    Last edited by Crystaline; 09-15-2012 at 08:04 AM.

  7. #7
    Lifetime Subscriber
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    That's why nick rules.

    (no be arrogant plax u just prox)

  8. #8

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    Thumbs up

    Quote Originally Posted by DarkstaR View Post
    Added passive polling to the Walker, allowing it to mark Nodes as reached even if by Targeting or Looting.[/code]
    My Message is too short

  9. #9
    Senior Member Shadow Wolf's Avatar
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    Sweet thanks DarkstaR
    ~ Shadow Wolf

    ~ A friend will bail you out of jail, but a true friend would be right there beside you saying: "DAMN that was fun!" ~


  10. #10
    Retired Staff Member HolmaN's Avatar
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    Thanks Nick <3

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