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Thread: [Update] XenoBot v2.7.4

  1. #11
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    Great,

    Thanks

  2. #12

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    I have noticed new problem. Now if my char dont have enough cap to get item to backpack then it just stay all the time and try to pick this item :/

    but ye, now it dont missing any corpse or loot If u add something like "if no cap for item then skip corpse" looter should be perfect

    And 2 more things. It will be hard for u if u add to alarms option "pz lock"? It should help if someone is botting mage on places where many ppl are hunting and player detected alarm is very anyoing (for example necro yala). Then if someone make u skulled or trying to make you red skull then u can see it and run away. The second thing is Mount hotkey. It will be nice if i will hunt at spawn while riding my donkey

    Sorry for lament, I just want this bot to growing better and better ;p
    Last edited by kubax36; 09-15-2012 at 01:48 PM.

  3. #13
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by kubax36 View Post
    I have noticed new problem. Now if my char dont have enough cap to get item to backpack then it just stay all the time and try to pick this item :/

    The bot does not have a list of what different items weight. Due to this, my way of passing bodies when we had no cap was to walk away if we've been on X body for more than 2~ seconds. It worked well in that respect but was one of many reasons why the bot was skipping loot in other places. My next method will be to skip the body if we get the "This object is too heavy~" message. That should come next update.

  4. #14
    Alastorsz's Avatar
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    Ok its working great now, dont miss any item nor corpse, but i noticed now it dosnt matter the order of the items, it always loot first the first slot, then second and so, not like before thast loots first rares and last gps (that was my looting order) i dont have problem with it unless skip items again.

  5. #15
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    Quote Originally Posted by Alastorsz View Post
    Ok its working great now, dont miss any item nor corpse, but i noticed now it dosnt matter the order of the items, it always loot first the first slot, then second and so, not like before thast loots first rares and last gps (that was my looting order) i dont have problem with it unless skip items again.
    It looted the order that items were in your loot list.

    Added passive polling to the Walker, allowing it to mark Nodes as reached even if by Targeting or Looting.
    awesome!!!! now I have a reason to updated from 2.7.1. going to test this on yala cults now.

  6. #16

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    @kubax36

    well, i sugesst that u drop the vials( if arent doing that) also, change the cap checker to something decent 200-300.(i got mine cap checker at 300 but mines chars are lv 250+)
    or maybe make some others labels checkers (if u are hunting in just 1 floor) that what i used to do too.

  7. #17
    XenoBot Developer DarkstaR's Avatar
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    if (Self.Cap() < 50) then SetLooterEnabled(false) end

  8. #18
    m4ww's Avatar
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    @DarkstaR PM'd you bro. check ur inbox

  9. #19

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    Quote Originally Posted by kubax36 View Post
    I have noticed new problem. Now if my char dont have enough cap to get item to backpack then it just stay all the time and try to pick this item :/
    At first I didnt know whats happening, why he stops, but then I found the same problem as you.

  10. #20
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    Looting is kinda slow now, the bot is waiting trying to open a body which isnt mine. He waits about 5-6 seconds, looks super weird.
    And also i still want the evade to last waypoint to work better, if he get the monster on the wrong side of the way i came from, then he doesnt evade, he just keeps on going the direction away from the monster so to speak.
    Also there is something wrong with the bot checking waypoints, he tried to walk to a waypoint for 4-5 times (back and forth) before moving to the next, Darkstar if you need script ill send it to you.

    [Edit]
    and now the walker stopped walking suddenly :/ havent happened this since many updates ago. Doesnt even say walker stuck.
    Ok this is fu**ing weird now it works after i walked around abit and reattacked a creature.
    Last edited by Mega; 09-15-2012 at 06:13 PM.

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