XenoBot Forums - Powered by vBulletin

User Tag List

Page 7 of 10 FirstFirst ... 56789 ... LastLast
Results 61 to 70 of 94

Thread: [Update] XenoBot v2.7.5 [Looter Fixes | Auto Mount | loadSettings()]

  1. #61

    Join Date
    Dec 2011
    Location
    mexico, Sinaloa
    Posts
    460
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    @DarkstaR
    something happen with the looter if u put at "loot body Last" and i lost the location of the body, mine char just keep at X sqm (i guess that he is trying to find the body)
    and well, since mine english is too bad, i will try to make a paint picture for that u can understand something.

  2. #62
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by Erra View Post
    While we're on the topic of looting, will it eat food out of corpses even if the char is out of capacity / space when looting?
    Great question. I actually almost released a version that WOULDN'T until I used myself the same question. What I've done is encapsulated the "do I loot this?" loop under the capacity message check. If that loop does not set a value (read as: doesn't find an item to loot or has no cap), the bot will then try to eat.


    @nato: I'll take a look at it.

  3. #63

    Join Date
    Dec 2011
    Location
    mexico, Sinaloa
    Posts
    460
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    @DarkstaR
    found that, doenst matter if is at "loot first/last" if u lost the body from the screen the char keep at 1 sqm (on the another old version of the bot it doesnt matter if u lose a body, the char keep walking and if the char pass by the body that u have killed, just loot.)

  4. #64
    Erra's Avatar
    Join Date
    Oct 2011
    Location
    Stockholm, Sweden
    Posts
    283
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    Great question. I actually almost released a version that WOULDN'T until I used myself the same question. What I've done is encapsulated the "do I loot this?" loop under the capacity message check. If that loop does not set a value (read as: doesn't find an item to loot or has no cap), the bot will then try to eat.


    @nato: I'll take a look at it.
    Ah, great! Then I think I've got all I need now

  5. #65

    Join Date
    Feb 2012
    Location
    Poland
    Posts
    400
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    Looting priority was never really a thing, more of a fluke of implementation. My loop originally was

    Code:
    for i each (itemWeWantToLoot)
    {
          for b each (itemInBody)
              if i == b loot()
    }
    Which caused it to apparently have priority. When I re-coded the looter, however, we ended up with this, causing it to loot items in the order they are found

    Code:
    for i each (itemInBody)
    {
          for b each (itemWeWantToLoot)
              if i == b loot()
    }
    i thought so

    btw i noticed (it was happening in earlier versions also) If u set Utura or Utura gran as High spell and Exura ico as anti paralize spell then anti paralize isnt working while Utura works. Can u take look at this? Its really annyoing issue
    Last edited by kubax36; 09-20-2012 at 08:06 PM.

  6. #66
    Senior Member Shadow Wolf's Avatar
    Join Date
    Jan 2012
    Location
    ⊰ New Zealand ⊱
    Posts
    657
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    That's awesome DarkstaR thanks
    ~ Shadow Wolf

    ~ A friend will bail you out of jail, but a true friend would be right there beside you saying: "DAMN that was fun!" ~


  7. #67

    Join Date
    Jun 2012
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have noticed a bug with looting, When my character killed a mob with a ranged attack and it somehow died in that position (I think i damaged it enough to make it flee and it got killed by another player, but i can't be sure, wasn't watching it), it keeps running from the position in the first screenshot south (to get in the house) until the body is no longer on the screen, and then runs back north, and keeps running back and forth between the two without ever getting in the house.


    Sorry if my description isn't very clear, i gotta run, i'll fix it later if it's necessary

    EDIT: I'm using walk on fire, walk on furnitures (so no mapclick), no special areas or nothing of the sort. the relevant body is the bloody one inside the house, i forgot to mention that on the main post
    Last edited by Slayer2k91; 09-21-2012 at 02:33 AM.

  8. #68

    Join Date
    Dec 2011
    Location
    mexico, Sinaloa
    Posts
    460
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    @Slayer2k91
    i recommend u that use the old version; if not wrong 2.7.1 it work good for me xD. and yes i told to darkstar that u saying too,

  9. #69
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    I don't see a bloody body inside the house? o.o

  10. #70
    Super Moderator Infernal Bolt's Avatar
    Join Date
    Dec 2011
    Location
    Skellefteċ, Sweden
    Posts
    2,880
    Mentioned
    217 Post(s)
    Tagged
    2 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    I don't see a bloody body inside the house? o.o
    I didnt see it at first either, check the first pic, its up by the wall next to the stonebench thingy.

    @Slayer2k91 how does that place look with diagnostic info on?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •