Quote Originally Posted by Ungoliant View Post
So some quick feedback! (I haven't tried a version sense 2.71)

Good: When a body is opened it seems to loot everything inside (joy. ), healing is fine, auto mount etc etc.. fine. --Healing seems to keep me closer to topped off then before, even with some randomization.

Bad: The best way I can put it is loot-first is acting more like loot-last. It doesn't loot until it has killed most of the monsters.... (It seems that it is prioritizing the healing / mana more then before.. causing the looter to slow? )
-EDIT: Just ran another quick test, went up some stairs and got surrounded by bugs. Spammed spells / healed .. bugs died. Looting did not start until all the bugs were dead AND my mana was at 900 (the amount set to in the healer.). Lost around 3-4 bodies because they were stacked, and overall is much much slower them before.

Questionable: The overall looting seems slower (pulling stuff from the bodies). This could be just because its more noticeable now because hes only looting while theirs no monsters around. x.x


-Real EDIT: Seems I mistakenly downloaded this thinking that the looter issues were solved based off your post darkstar. Darn. Whats the easy way of getting 2.71 back?


So obviously, as I was writing this I saw your post darkstar. So it seems theres a good chance the looting issue will be fixed. Figured I would report it anyway... Let me know if you do need the scripts I am using, I am having a hard time seeing those as the problem however as they worked great two hours ago under 2.71.
Loot first always takes priority, no matter what. However, to ensure safety, targeting will also target while the looter is working. Targeting will not follow its targets until looting is complete, however. The problem probably is that you are attacking adjacent monsters as it is trying to loot the body, but the potion spam is preventing the looting from the body long enough for you to kill another creature on top of it. Try going up the stairs with full health and mana and I'm sure the outcome will be different. As mentioned, this potion spamming will also be fixed tomorrow.