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Thread: [Update] XenoBot v2.8.3 [Evasion Improvements]

  1. #61
    Mega's Avatar
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    Quote Originally Posted by Hazed View Post
    thats exactly what i was saying lol
    yeah i expanded it only

    anyway i suggested this already, so we will see what happens, right now not to many has replied to it, so i dont think it will be taken in to consideration.

    http://forums.xenobot.net/showthread...ment-targeting
    Last edited by Mega; 10-19-2012 at 07:27 PM.

  2. #62

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    Quote Originally Posted by Mega View Post
    There is no delay i think, atleast im not noticing it

    The easiest to see if someone is botting is often the diagonal stance, cause that one moves synchronized to the monster, and also the distance stance when the monster runs from you and get stuck at a corner, and he starts moving from 3 to 4sq, that will make you move back and forth also. So people will think why the hell is he moving like that when the monster is running deep red. That can be adjusted at targeting though, Example when monster is in deep red you will follow it instead of keeping distance.

    I suggested a delay anyway, on suggestions thread, to make people have an option of they wanna delay there movement from when monsters moves, but it could complicate things if you have for example delay when you running grim reapers, it might not be the best choice.
    so keep distance when monster have from 10% to 100% hp and 0-9% use diagonal stance, lol

  3. #63
    Mega's Avatar
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    Quote Originally Posted by kubax36 View Post
    so keep distance when monster have from 10% to 100% hp and 0-9% use diagonal stance, lol
    Can you rewrite your post cause its seriously lacking something,
    and also learn to read what someone else has written before you post?
    Last edited by Mega; 10-19-2012 at 11:10 PM.

  4. #64
    XenoBot Developer DarkstaR's Avatar
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