Quote Originally Posted by Floppy Jimmy View Post
Suggestions 1 and 2 will be possible when alarms can be used in the scripter.

The 3rd suggestion I'm not too sure if that'll get implemented or not, but you will not be able to see the loot that they drop as I believe that is decided just before they die.
Wrong. The loot is decided when the monster is spawned and not when killed. However he meant the possible loot of the monster.

They could be implemented since the client got the information about hp/exp etc.