View Full Version : Port Hope South Water Elementals
Joshwa534
11-09-2015, 01:04 AM
Town: Port Hope
Level: 80+
Type: Powergamer
Download this script from the Get Scripts window once logged into Tibia.
Use this thread to ask questions or report bugs for this script.
IronMan
11-12-2015, 05:16 AM
Not sure if it was missed on purpose, but maybe you can add "exori amp vis" to the list of spells. Haven't seen any bug
Joshwa534
11-12-2015, 04:37 PM
Not sure if it was missed on purpose, but maybe you can add "exori amp vis" to the list of spells. Haven't seen any bug
Added in v1.1.12 (http://forums.xenobot.net/showthread.php?39127-Changelog-v1-1-12&p=456387&viewfull=1#post456387), same for almost all other sorcerer scripts.
Fosfor
01-14-2016, 02:51 AM
it's safe to hunt here at lvl 84? i feel like 2 massive water can combo me
Joshwa534
01-14-2016, 04:20 PM
it's safe to hunt here at lvl 84? i feel like 2 massive water can combo me
That route is optional, if you're scared to hunt them, just disable the bottom floor (which is how its set by default).
[Route]
Bottom-Floor = false ; Whether the character continues through the bottom floor route. (true/random/false)
Fosfor
01-15-2016, 04:12 AM
at which lvl you recommend to enable the bottom floor?
Joshwa534
01-15-2016, 02:36 PM
at which lvl you recommend to enable the bottom floor?
Water Elemental:
Est. Max Dmg: 328 (with Helmet of the deep)
Massive Water Elemental:
Est. Max Dmg: 461 (with Helmet of the deep)
They aren't too much harder than normal water elementals.. you encounter less of them, at a time, than water elementals but to answer the question, I'm entirely unsure. It would solely depend on how you use our script. I would bot them at level 80, if it was dangerous, I'd look at enabling something like energy ring on 2+ massive water elementals. The config for that would look like this:
[Ring]
RingName = energy ring ; Name, or item id, of the ring.
RingMin = 1 ; The amount of rings at which you leave to go refill. (0 to disable)
RingMax = 3 ; The amount of rings you want to withdraw from the depot. (0 to disable)
RingMinHP = 30 ; The percent of health to equip the ring. (0 to disable)
RingMinMP = 0 ; The percent of mana to equip the ring. (0 to disable)
RingAlarm = 1 ; The amount of rings to trigger an alarm. (0 to disable)
RingCreatures = massive water elemental
RingCreatureCount = 2 ; The amount of creatures to equip the ring. (0 to disable)
This will withdraw 3 from the depot, leave the spawn if you're down to just 1. It will equip an energy ring at 30% or less health and / or if there's 2 or more massive water elementals on-screen.
You'd want to put the energy rings in your 3rd depot container so the script withdraws them.
Fosfor
01-17-2016, 05:44 AM
Water Elemental:
Est. Max Dmg: 328 (with Helmet of the deep)
Massive Water Elemental:
Est. Max Dmg: 461 (with Helmet of the deep)
They aren't too much harder than normal water elementals.. you encounter less of them, at a time, than water elementals but to answer the question, I'm entirely unsure. It would solely depend on how you use our script. I would bot them at level 80, if it was dangerous, I'd look at enabling something like energy ring on 2+ massive water elementals. The config for that would look like this:
[Ring]
RingName = energy ring ; Name, or item id, of the ring.
RingMin = 1 ; The amount of rings at which you leave to go refill. (0 to disable)
RingMax = 3 ; The amount of rings you want to withdraw from the depot. (0 to disable)
RingMinHP = 30 ; The percent of health to equip the ring. (0 to disable)
RingMinMP = 0 ; The percent of mana to equip the ring. (0 to disable)
RingAlarm = 1 ; The amount of rings to trigger an alarm. (0 to disable)
RingCreatures = massive water elemental
RingCreatureCount = 2 ; The amount of creatures to equip the ring. (0 to disable)
This will withdraw 3 from the depot, leave the spawn if you're down to just 1. It will equip an energy ring at 30% or less health and / or if there's 2 or more massive water elementals on-screen.
You'd want to put the energy rings in your 3rd depot container so the script withdraws them.
thanks, i'll try it and then share impressions :)
shadowart
01-17-2016, 09:37 AM
Massive water elementals will lower your profits without increasing your exp unless you've very over leveled (and preferably you'll still want to run a stand alone lua that keeps you gran hured while underwater).
holos
03-17-2016, 12:06 PM
I tried the script on a lev 80 and got comboed easy. Any suggestions for the set ups? O.o
holos
03-19-2016, 10:27 AM
bumbs
holos
04-03-2016, 10:26 AM
well sometimes I get stucked in the cave and the bot just keeps walking one square up one south why? O.o
ganjaleaf
03-23-2017, 12:43 PM
Why this script does not loot water elementals ?
Sergio883
07-31-2017, 02:08 AM
testeando
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