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Thread: Port Hope South Water Elementals

  1. #1
    XenoBot Scripts Developer Joshwa534's Avatar
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    Port Hope South Water Elementals

    Town: Port Hope
    Level: 80+
    Type: Powergamer

    Download this script from the Get Scripts window once logged into Tibia.

    Use this thread to ask questions or report bugs for this script.

  2. #2

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    Not sure if it was missed on purpose, but maybe you can add "exori amp vis" to the list of spells. Haven't seen any bug

  3. #3
    XenoBot Scripts Developer Joshwa534's Avatar
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    Quote Originally Posted by IronMan View Post
    Not sure if it was missed on purpose, but maybe you can add "exori amp vis" to the list of spells. Haven't seen any bug
    Added in v1.1.12, same for almost all other sorcerer scripts.

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    it's safe to hunt here at lvl 84? i feel like 2 massive water can combo me

  5. #5
    XenoBot Scripts Developer Joshwa534's Avatar
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    Quote Originally Posted by Fosfor View Post
    it's safe to hunt here at lvl 84? i feel like 2 massive water can combo me
    That route is optional, if you're scared to hunt them, just disable the bottom floor (which is how its set by default).

    Code:
    [Route]
    Bottom-Floor = false                  ; Whether the character continues through the bottom floor route. (true/random/false)

  6. #6

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    at which lvl you recommend to enable the bottom floor?

  7. #7
    XenoBot Scripts Developer Joshwa534's Avatar
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    Quote Originally Posted by Fosfor View Post
    at which lvl you recommend to enable the bottom floor?
    Water Elemental:
    Est. Max Dmg: 328 (with Helmet of the deep)

    Massive Water Elemental:
    Est. Max Dmg: 461 (with Helmet of the deep)

    They aren't too much harder than normal water elementals.. you encounter less of them, at a time, than water elementals but to answer the question, I'm entirely unsure. It would solely depend on how you use our script. I would bot them at level 80, if it was dangerous, I'd look at enabling something like energy ring on 2+ massive water elementals. The config for that would look like this:

    Code:
    [Ring]
    RingName = energy ring                ; Name, or item id, of the ring.
    RingMin = 1                           ; The amount of rings at which you leave to go refill. (0 to disable)
    RingMax = 3                           ; The amount of rings you want to withdraw from the depot. (0 to disable)
    RingMinHP = 30                        ; The percent of health to equip the ring. (0 to disable)
    RingMinMP = 0                         ; The percent of mana to equip the ring. (0 to disable)
    RingAlarm = 1                         ; The amount of rings to trigger an alarm. (0 to disable)
    RingCreatures = massive water elemental
    RingCreatureCount = 2                 ; The amount of creatures to equip the ring. (0 to disable)
    This will withdraw 3 from the depot, leave the spawn if you're down to just 1. It will equip an energy ring at 30% or less health and / or if there's 2 or more massive water elementals on-screen.

    You'd want to put the energy rings in your 3rd depot container so the script withdraws them.

  8. #8

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    Quote Originally Posted by Joshwa534 View Post
    Water Elemental:
    Est. Max Dmg: 328 (with Helmet of the deep)

    Massive Water Elemental:
    Est. Max Dmg: 461 (with Helmet of the deep)

    They aren't too much harder than normal water elementals.. you encounter less of them, at a time, than water elementals but to answer the question, I'm entirely unsure. It would solely depend on how you use our script. I would bot them at level 80, if it was dangerous, I'd look at enabling something like energy ring on 2+ massive water elementals. The config for that would look like this:

    Code:
    [Ring]
    RingName = energy ring                ; Name, or item id, of the ring.
    RingMin = 1                           ; The amount of rings at which you leave to go refill. (0 to disable)
    RingMax = 3                           ; The amount of rings you want to withdraw from the depot. (0 to disable)
    RingMinHP = 30                        ; The percent of health to equip the ring. (0 to disable)
    RingMinMP = 0                         ; The percent of mana to equip the ring. (0 to disable)
    RingAlarm = 1                         ; The amount of rings to trigger an alarm. (0 to disable)
    RingCreatures = massive water elemental
    RingCreatureCount = 2                 ; The amount of creatures to equip the ring. (0 to disable)
    This will withdraw 3 from the depot, leave the spawn if you're down to just 1. It will equip an energy ring at 30% or less health and / or if there's 2 or more massive water elementals on-screen.

    You'd want to put the energy rings in your 3rd depot container so the script withdraws them.
    thanks, i'll try it and then share impressions

  9. #9
    Moderator shadowart's Avatar
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    Massive water elementals will lower your profits without increasing your exp unless you've very over leveled (and preferably you'll still want to run a stand alone lua that keeps you gran hured while underwater).
    Last edited by shadowart; 01-17-2016 at 09:40 AM.

  10. #10

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    I tried the script on a lev 80 and got comboed easy. Any suggestions for the set ups? O.o

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