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View Full Version : Execute script through a waypoint



youonlyliveonce
06-03-2012, 12:51 AM
It'd be great if I could set a waypoint to execute a script. For example; I'd like to have an item dropper in my waypoint. Every time I run said waypoint, I also have to open the scripter and Execute the Drop Item script. This may not seem like a big deal, but it's something that's easy to forget to do.

There are other, more complicated examples I could use, just trying to get my point across. I've purchased a few more complex .xbst files that require me to execute multiple .lua files. Again, I'm not saying this is a huge problem, but if I forget to execute the .lua files, the worst case scenario is my characters' death, better case is simply a less than perfect botting experience.

Being able to Save Settings and include (and autorun upon loading) Scripts that are currently set to "Executed" might be an even more effective solution to this concern.

Elvang
06-03-2012, 01:43 AM
The solution is to run the lua file, that is the purpose of the labels, if you can't remember to run the Lua file then that sucks.

youonlyliveonce
06-03-2012, 12:30 PM
Those helpful little hints are great pieces of advice, my suggestion is to simply eliminate the need to "remember to do" anything. The entire purpose of using a bot is to do as little as possible, isn't it?

I'm lazy as shit, sue me.

youonlyliveonce
06-03-2012, 12:32 PM
Elvang that response was less than helpful and even a bit sarcastic? This is a suggestions board, if you didn't realize.

XtrmJosh
06-03-2012, 05:20 PM
I quite like it how it is tbh, it would be impossible to implement a scripter into Tibia with the same functionality as Notepad++, so that option is gone, and it's nice to be able to stop the depositor actions mid-stream (especially useful to scripters like me), and make live changes. The way that it is just makes it easier for me I guess :P

youonlyliveonce
06-03-2012, 05:48 PM
Good point, although I'm not suggesting an in-game scripter.

All I'm suggesting is the ability to execute a script through a waypoint. Ex. If I enable the Walker, I could have a label named "Execute Scripts" that would simply activate all of the .lua files I'd need for the .xbst to run effectively (rather than doing so manually through the Scripter).