@DarkstaR,
Can you pleae explain to me how I can get my hotkeys to work again, I assume now all f1-f12 keys are bound to xenobot but I would rather they were not.
Thanks,
Luke
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@DarkstaR,
Can you pleae explain to me how I can get my hotkeys to work again, I assume now all f1-f12 keys are bound to xenobot but I would rather they were not.
Thanks,
Luke
I have the same problem :v
Great update!!
But the script i always run everyday does not work now, just got alot of debugs
"16:49 XenoScript Error:
Script: [One-Liner executed by XenoBot Walker]
Line #: 1
Chunk: [string "gotoLabel("EndTown")"]
Error: 'luaGotoLabel' called with invalid number of arguments [1 supplied, 2 required]!
This is an error with user-input and should not be reported as a bug with XenoBot.
16:49 XenoScript Error:
Script: [One-Liner executed by XenoBot Walker]
Line #: 1
Chunk: [string "gotoLabel("StartDepot")"]
Error: 'luaGotoLabel' called with invalid number of arguments [1 supplied, 2 required]!
This is an error with user-input and should not be reported as a bug with XenoBot."
"16:37 XenoScript Error:
Script: [Mage] Water Elemental Dungeon.lua
Line #: 2052
Chunk: ...:?Users?Elios?DOCUME?1?XenoBot?Scripts??_MA86E? 1.LUA
Error: 'luaGotoLabel' called with invalid number of arguments [1 supplied, 2 required]!
This is an error with user-input and should not be reported as a bug with XenoBot."
you know what should be the problem?
Can you PM me a few of the files from Documents\XenoBot\Logs?
There's enough time to re-purchase before the lottery ends.
There may be a few small outstanding bugs, but we've tested extensively.
Hey Luke! Long time no talk ;) Your hotkeys should work fine, XenoBot doesn't hijack them UNLESS you specifically run a hotkey script. None of the scripts currently use hotkeys, so it should be fine. Maybe you opened an old version of Tibia and it wiped your Tibia.cfg?
With the release of Xenobot Binary, is there any chance that it now or in the near future would be able to make a script that relogs between characthers on one account and take mouth piece from Roshamuul box every 30min?
like every script ive been using is messing up now?
"Error: 'luaGotoLabel' called with invalid number of arguments [1 supplied, 2 required]!
This is an error with user-input and should not be reported as a bug with XenoBot." but worked fine til now
and if that didn't solve it? :p
allright, these scripts are like 4 years old but still worked, (creators stopped doing those scripts+updating them)
Elastic evasion, Dialog boxes, better ui loading settings, hotkey handles... Woot!
sup bro, i have a problem with my script:
17:36 XenoScript Error:
Script: [K]Thais Undeads.lua
Line #: 346
Chunk: ...sers?RAULRO?1?DOCUME?1?XenoBot?Scripts??_K_THA? 1.LUA
Error: 'luaGotoLabel' called with invalid number of arguments [1 supplied, 2 required]!
This is an error with user-input and should not be reported as a bug with XenoBot.
before the update it worked fine, please help me
So we only can use JXSCRIPTS and SolidScripts, not the other like jubescripts, etc because it appears an error related with gotolabel function, they arent that active like the first scripters i just named... this is unfair, VERY UNFAIR. @DarkstaR
I can really see the difference just in how the bot moves and interact.
patiently waiting for more scripts =)
Thank you sir! and the awesome scripting team.
I understand that you are mad because you don't get what you've paid for.
Choose one of the following by using the code "seaserpent":
[150+ EK] Sea Serpents North
[160+ EK] Sea Serpents South
You are only able to get one of them for free. Cheers! :)
Thank you very much @Xeno Scripts, actually it is very unfair because I paid for them months ago.. @DarkstaR but its fine I can be patient =)
It is awesome to see a new update! Hopefully it will bring more people to this awesome bot :)
Quick question, about the relogger: Does it relog now on ServerSave? Because I have seen it announced on the new website of OXScripts, but idk if it is native from Xenobot or they actually coded it.
@Syntax That's simply awesome!! I used to use TibiaAuto to relog during ServerSave while using Xeno, but my Tibia clients went from using 3-5% CPU to 10-15% (with WindAddons too). Since my PC is old I can only bot 6 chars at the same time like this lmao.
Alright, thanks for the reply :D
Good job as always DarkstaR :D
oh, I thought @Syntax said it was possible. And in the website of scripts.xenobot.net it says:
Quote:
Reconnect Support:
All scripts are compatible and enhance XenoBot's native reconnector. Continue botting after server save.
When will i be able to install Xenobot Monitor?
Awesome update. I'm glad to be back in tibia and within this community!
Guys i can't get xenobot to work, it is updating endlessly, worked yesterday for me :(
NVM, took him like 15 mins to get it.
Here's a changelog of hot-fixes made as new bugs were discovered with the initial release:
Code:Fixed a small bug where trial didn't work for some people.
This was a new bug with XenoBot Binary, fixed within 1 hour of release.
Fixed a bug that caused hotkeys not to work randomly.
This was a new bug with XenoBot Binary, fixed within 1 hour of release.
Fixed a bug that caused gotoLabel to work incorrectly when used directly instead of with the OOP API.
This was a new bug with XenoBot Binary, fixed within 6 hours of release.
Fixed a bug with the pagination on the Lua custom dialogs.
This was a new bug with XenoBot Binary, fixed within 6 hours of release.
Fixed a bug that caused the bot not to inject on Windows XP.
This was a new bug with XenoBot Binary, fixed within 6 hours of release.
Fixed a bug that caused "Loot First Over X" to skip bodies under X.
This was a new bug with XenoBot Binary, fixed within a day of release.
Fixed a bug that caused PvP safe to hit players.
This was a new bug with XenoBot Binary, fixed within a day of release.
Fixed a bug where Small BPs would cause wierd issues when Browse Field was used.
This was a new bug with XenoBot Binary, fixed within three days of release.
Fixed a bug that caused Targeting not to attack in rare cases.
This was a new bug with XenoBot Binary, fixed within three days of release.
Fixed various small debugs.
These were new to XenoBot Binary, many were fixed immedietely, some took a few days.
Fixed a bug with selling vials in Edron potion shop.
Fixed a small bug with Module:Delay and Module:Stop in the Scripter.
Added new information to the Diagnostic Information HUD.
Added functionality to detect when trying to use an unknown spell, and blacklist that spell so it won't be spammed.
Added Vampire Viscount corpse as a dustable corpse.
Added Self.Logout() to the Scripter.
Added ContainerOpenProxy to the Scripter.
Works like other proxies. See below for implementation example.
ContainerOpenProxy example
lua code:
local proxy = ContainerOpenProxy.New("my-proxy")
proxy:OnReceive(function (proxy, index, title, id)
print("Open container: [%d, %d] %s", index, id, title)
end)
Version number is 15.11.10.1131
seems like the QuickDC doesnt work anymore, worked right after binary release but now it only say "Playername is ambiguous"
Found the problem with QuickDC, will fix soon.
Fixed Quick DC