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Thread: [Update] XenoBot Binary v15.11.10.1092 [XenoBot BINARY]

  1. #71
    Moderator shadowart's Avatar
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    Quote Originally Posted by pepero View Post
    oh, I thought @Syntax said it was possible. And in the website of scripts.xenobot.net it says:
    Sadly the website is out of date. What Syntax meant is that their scripts do not break if you use the reconnect feature, but they're still using the built-in reconnector.

  2. #72

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    Quote Originally Posted by shadowart View Post
    Sadly the website is out of date. What Syntax meant is that their scripts do not break if you use the reconnect feature, but they're still using the built-in reconnector.
    oh, gotcha. Thanks for the clarification. How come there is no way to relog on ServerSave with Binary? I thought it was coming out too

  3. #73

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    When will i be able to install Xenobot Monitor?

    Awesome update. I'm glad to be back in tibia and within this community!

  4. #74
    Technical Support jo3bingham's Avatar
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    Quote Originally Posted by BIRDIE13 View Post
    When will i be able to install Xenobot Monitor?

    Awesome update. I'm glad to be back in tibia and within this community!
    XenoBot Monitor is already live. Just visit monitor.xenobot.net in your web browser (desktop or mobile).

  5. #75
    Admiral Bubka's Avatar
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    Guys i can't get xenobot to work, it is updating endlessly, worked yesterday for me

    NVM, took him like 15 mins to get it.
    Last edited by Admiral Bubka; 11-12-2015 at 08:58 PM.

    Thanks to @Kirby

  6. #76
    XenoBot Developer DarkstaR's Avatar
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    Here's a changelog of hot-fixes made as new bugs were discovered with the initial release:
    Code:
    Fixed a small bug where trial didn't work for some people.
        This was a new bug with XenoBot Binary, fixed within 1 hour of release.
    Fixed a bug that caused hotkeys not to work randomly.
        This was a new bug with XenoBot Binary, fixed within 1 hour of release.
    Fixed a bug that caused gotoLabel to work incorrectly when used directly instead of with the OOP API.
        This was a new bug with XenoBot Binary, fixed within 6 hours of release.
    Fixed a bug with the pagination on the Lua custom dialogs.
        This was a new bug with XenoBot Binary, fixed within 6 hours of release.
    Fixed a bug that caused the bot not to inject on Windows XP.
        This was a new bug with XenoBot Binary, fixed within 6 hours of release.
    Fixed a bug that caused "Loot First Over X" to skip bodies under X.
        This was a new bug with XenoBot Binary, fixed within a day of release.
    Fixed a bug that caused PvP safe to hit players.
        This was a new bug with XenoBot Binary, fixed within a day of release.
    Fixed a bug where Small BPs would cause wierd issues when Browse Field was used.
        This was a new bug with XenoBot Binary, fixed within three days of release.
    Fixed a bug that caused Targeting not to attack in rare cases.
        This was a new bug with XenoBot Binary, fixed within three days of release.
    Fixed various small debugs.
        These were new to XenoBot Binary, many were fixed immedietely, some took a few days.
    Fixed a bug with selling vials in Edron potion shop.
    Fixed a small bug with Module:Delay and Module:Stop in the Scripter.
    Added new information to the Diagnostic Information HUD.
    Added functionality to detect when trying to use an unknown spell, and blacklist that spell so it won't be spammed.
    Added Vampire Viscount corpse as a dustable corpse.
    Added Self.Logout() to the Scripter.
    Added ContainerOpenProxy to the Scripter.
        Works like other proxies. See below for implementation example.

    ContainerOpenProxy example
    lua code:

    local proxy = ContainerOpenProxy.New("my-proxy")


    proxy:OnReceive(function (proxy, index, title, id)
    print("Open container: [%d, %d] %s", index, id, title)
    end)


    Version number is 15.11.10.1131

  7. #77
    Lifetime Subscriber Jetta's Avatar
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    seems like the QuickDC doesnt work anymore, worked right after binary release but now it only say "Playername is ambiguous"

  8. #78
    Lifetime Subscriber Stusse's Avatar
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    Quote Originally Posted by Jetta View Post
    seems like the QuickDC doesnt work anymore, worked right after binary release but now it only say "Playername is ambiguous"
    +1 <short>

    /Stusse

  9. #79
    XenoBot Developer DarkstaR's Avatar
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    Found the problem with QuickDC, will fix soon.

  10. #80
    XenoBot Developer DarkstaR's Avatar
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    Fixed Quick DC

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