That's why you should be using version control with branches ;)
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Some items seems to be considered as walkable since this update (ex. some borders on this roof).
http://i.imgur.com/GdkBH.jpg
@DarkstaR
If a scarab dies and a larva dies on same spot, then the bot just stands there forever because it can't reach the loot, and i fully understand thats what you updated, but would be cool with a option "Ignore loot if not reachable"?
Found ID's for them: 995-999 and 1004-1005.
EDIT:
After adding those ID's into blocking section in Items.xml file I ran into such situation (those borders seems to be walkable only when some walkable item is below it):
http://i.imgur.com/0nNtg.jpg
then xeno be update or need new scripts? becose i dont understund that.
working beautifully, no problems what so ever with waypoints.
working suck on my perfect script for 300k. perfect becose after uptade working great