Tibia updated in the middle of a huge update on my end. The update was still a week premature which is why we're seeing these problems. I can't help it when Tibia chokes an update out of me when the bot isn't ready for one.

Quote Originally Posted by stefps View Post
now you cant walk without mapclicks and mapclicks gets stucked again without trying to get unstucked
Quote Originally Posted by Gordo View Post
same problem, walker does not find the waypoints and is not depositing or following the script; im using infernal bolts; thais ancient temple rotworms script :/
Quote Originally Posted by stefps View Post
there is a bug with the walker it does not find the waypoints it is getting stucked and does not move even if i click in another wpt
Quote Originally Posted by giefme20 View Post
also walker stuck problem here
Quote Originally Posted by vina18 View Post
Walker stuck problem is back !!!! =X
Quote Originally Posted by Koksik22 View Post
walker stuck.. and problem with breaking mirrors on vengoth. fuck fuck fuck
Quote Originally Posted by maicoln View Post
The bot getting stuck and almost all the time ignoring labels
Quote Originally Posted by stefps View Post
there is a bug with the walker it does not find the waypoints it is getting stucked and does not move even if i click in another wpt
Quote Originally Posted by Alastorsz View Post
its getting walkerstuck , i think is not following the paths that doesnt appear on screen, ( i have enable walk on fire, walk on furniture)
How the fuck do you expect me to fix "not working?" I need specific information and specific scripts. It's obviously working fine for me (and many others). 50 people sat and watched me test it on two different characters. It's a mix of the changes and bad scripting that's at fault but if you want the problems fixed I need to be able to recreate them. Give me something. You don't expect the mechanic to fix your car without touching it, do you?


Quote Originally Posted by PunktG View Post
somthing is wrong
half of mine scripts now dont work (lua scripts - , bank , mp buyer )
No changes were made to the Lua library. My MP buyer, bank deposit/withdraw, and BP reopen work fine. See my reply to the people above you.

Quote Originally Posted by Sunrah View Post
At crystal spiders, Certain cliffs (North cliffs) are considered walkable by the diagnostic info when they are not... But other ones are considered blocked? quite odd.
Can you get me a screenshot of this?

Quote Originally Posted by Daemon View Post
Basically I guess it works as it is intended too now..... but basically it hits the first label executes it and of course it skips very fast throught the rest because I guess it assumes its already executed the action and has no need to do it again... so basically I created two labels in the LUA and it works now ~~~ example :
This is a known issue that I'm working on resolving. I would say you should now convert all of those labels into in-line scripts. This one script will break until the wall is down.

[highlight=lua]while (not Map.IsTileWalkable(x, y, z)) do Self.UseItemWithGround(Weapon, x, y, z) wait(500, 1200) end[/highlight]

Quote Originally Posted by giefme20 View Post
fix walker stucks cuz bot is useless atm
You're useless.

Quote Originally Posted by Fleet View Post
The bots working, but seems to get stuck sometimes. Im using mapclicks on this specific script, so it might be that it's a monster on that tile when it happens. Worked before, but now it doesn't retry the walker.
Can you provide the script?

Quote Originally Posted by Dezzie View Post
setWalkerEnabled(false)

This is ignored in the lua files aswell
No it's not. Works fine for me.

Quote Originally Posted by phildeluxe View Post
the main problem with mine scripts are that all my lua scripts run without any debug and now half of them arent even able to run and in some of the running one he ignores the labels , as well as the back reseter which was based on forgee's.lua doesnt work anymore -.-
Ignoring labels is a known issue, I'm working on it. Try converting to in-line scripts, that's where everything should start going.
About the re-setter, take that up with Forgee. My re-setter worked fine. I cannot develop my API around wrapper API's, they must conform to mine. That's how development works. Microsoft doesn't fix Windows when Qt breaks with a security patch. Qt updates their library.