Sadly the website is out of date. What Syntax meant is that their scripts do not break if you use the reconnect feature, but they're still using the built-in reconnector.
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When will i be able to install Xenobot Monitor?
Awesome update. I'm glad to be back in tibia and within this community!
Guys i can't get xenobot to work, it is updating endlessly, worked yesterday for me :(
NVM, took him like 15 mins to get it.
Here's a changelog of hot-fixes made as new bugs were discovered with the initial release:
Code:Fixed a small bug where trial didn't work for some people.
This was a new bug with XenoBot Binary, fixed within 1 hour of release.
Fixed a bug that caused hotkeys not to work randomly.
This was a new bug with XenoBot Binary, fixed within 1 hour of release.
Fixed a bug that caused gotoLabel to work incorrectly when used directly instead of with the OOP API.
This was a new bug with XenoBot Binary, fixed within 6 hours of release.
Fixed a bug with the pagination on the Lua custom dialogs.
This was a new bug with XenoBot Binary, fixed within 6 hours of release.
Fixed a bug that caused the bot not to inject on Windows XP.
This was a new bug with XenoBot Binary, fixed within 6 hours of release.
Fixed a bug that caused "Loot First Over X" to skip bodies under X.
This was a new bug with XenoBot Binary, fixed within a day of release.
Fixed a bug that caused PvP safe to hit players.
This was a new bug with XenoBot Binary, fixed within a day of release.
Fixed a bug where Small BPs would cause wierd issues when Browse Field was used.
This was a new bug with XenoBot Binary, fixed within three days of release.
Fixed a bug that caused Targeting not to attack in rare cases.
This was a new bug with XenoBot Binary, fixed within three days of release.
Fixed various small debugs.
These were new to XenoBot Binary, many were fixed immedietely, some took a few days.
Fixed a bug with selling vials in Edron potion shop.
Fixed a small bug with Module:Delay and Module:Stop in the Scripter.
Added new information to the Diagnostic Information HUD.
Added functionality to detect when trying to use an unknown spell, and blacklist that spell so it won't be spammed.
Added Vampire Viscount corpse as a dustable corpse.
Added Self.Logout() to the Scripter.
Added ContainerOpenProxy to the Scripter.
Works like other proxies. See below for implementation example.
ContainerOpenProxy example
lua code:
local proxy = ContainerOpenProxy.New("my-proxy")
proxy:OnReceive(function (proxy, index, title, id)
print("Open container: [%d, %d] %s", index, id, title)
end)
Version number is 15.11.10.1131
seems like the QuickDC doesnt work anymore, worked right after binary release but now it only say "Playername is ambiguous"
Found the problem with QuickDC, will fix soon.
Fixed Quick DC