paste the contents in here so i can test
Heres the content
@DarkstaR , now i tried with another xbst (infernal bolts trolls) same error "Tibia has stopped or w.e".Quote:
<panel name="Spell Shooter">
<control name="shooterList">
</control>
</panel>
<panel name="Self Healer">
<control name="SpellList">
</control>
<control name="ItemList">
</control>
</panel>
<panel name="Support">
<control name="HiHealSpell" value="Exura"/>
<control name="HiHealHealth" value="90"/>
<control name="HiHealRange" value="5"/>
<control name="HiHealMana" value="20"/>
<control name="HiHealEnable" value="0"/>
<control name="LoHealSpell" value="Exura Gran"/>
<control name="LoHealHealth" value="55"/>
<control name="LoHealPerc" value="5"/>
<control name="LoHealMana" value="70"/>
<control name="LoHealEnable" value="0"/>
<control name="PotHealID" value="266"/>
<control name="PotHealHealth" value="50"/>
<control name="PotHealRange" value="5"/>
<control name="PotHealEnable" value="0"/>
<control name="ManaRestoreID" value="268"/>
<control name="ManaRestoreMana" value="50"/>
<control name="ManaRestoreEnable" value="0"/>
</panel>
<panel name="Frag Helper">
<control name="HoldTarg" value="0"/>
<control name="ComboEnable" value="0"/>
</panel>
<panel name="Tools">
<control name="LightEnable" value="0"/>
<control name="XRayEnable" value="0"/>
<control name="ShowLookIDs" value="0"/>
<control name="ShowManaBar" value="1"/>
<control name="ShowBPInfo" value="0"/>
<control name="EnableAntiIdle" value="1"/>
<control name="EnableEatFood" value="1"/>
<control name="EnableAdvancedInfo" value="0"/>
<control name="EnableReconnect" value="0"/>
</panel>
<panel name="Combo Options">
<control name="ComboSayLeader" value=""/>
<control name="ComboSayPhrase" value=""/>
<control name="ComboSayEnable" value="0"/>
<control name="ComboShotLeader" value=""/>
<control name="ComboShotType" value="0"/>
<control name="ComboShotEnable" value="0"/>
<control name="ComboExivaLeader" value=""/>
<control name="ComboExivaEnable" value="0"/>
<control name="ComboParaWatch" value="0"/>
<control name="ComboParaEnable" value="0"/>
<control name="ComboPartyWatch" value="0"/>
<control name="ComboPartyEnable" value="0"/>
<control name="ComboAttackSpell" value="Exevo Gran Mas Frigo"/>
<control name="ComboAttackSpellEnable" value="0"/>
<control name="ComboAttackRuneID" value="3155"/>
<control name="ComboAttackRuneEnable" value="0"/>
<control name="ComboFocusType" value="0"/>
</panel>
<panel name="HUD">
<control name="HUDItemList">
<item textColor="9" x="5" y="5" pos="4" checked="0"/>
<item textColor="8" x="5" y="5" pos="6" checked="0"/>
<item textColor="7" x="5" y="5" pos="0" checked="0"/>
<item textColor="6" x="5" y="5" pos="8" checked="0"/>
<item textColor="4" x="5" y="5" pos="10" checked="0"/>
<item textColor="13" x="5" y="5" pos="0" checked="0"/>
<item textColor="13" x="5" y="5" pos="2" checked="0"/>
<item textColor="0" x="0" y="0" pos="0" checked="0"/>
</control>
<control name="HPPercOnClick" value="0"/>
<control name="MPPercOnClick" value="0"/>
<control name="MPPercClickEnable" value="0"/>
<control name="MPPercClickEnable" value="0"/>
</panel>
<panel name="Recent Loot">
<control name="LootMonsterList">
</control>
<control name="DisplaySelectLoot" value="0"/>
<control name="HideNothingLoot" value="0"/>
</panel>
<panel name="Spell Timers">
<control name="ShowHasteTimer" value="1"/>
<control name="ShowManaTimer" value="1"/>
<control name="ShowInvisibleTimer" value="1"/>
<control name="ShowBuffTimers" value="1"/>
</panel>
<panel name="Kill Counters">
<control name="KillCounterBox">
</control>
<control name="DisplaySelectCounters" value="0"/>
<control name="DisplayCountRatios" value="0"/>
</panel>
<panel name="Battle Information">
<control name="ShowTakenDamage" value="1"/>
<control name="ShowTakenAvgDamage" value="1"/>
<control name="ShowTakenBurstDamage" value="1"/>
<control name="ShowDealtDamage" value="1"/>
<control name="ShowTarget" value="1"/>
<control name="ShowFollow" value="1"/>
<control name="ShowExiva" value="1"/>
</panel>
<panel name="Experience Information">
<control name="ShowHourlyExp" value="1"/>
<control name="ShowExpTogo" value="1"/>
<control name="ShowTimeLeft" value="1"/>
</panel>
<panel name="Condition Manager">
<control name="PoisonCureLimit" value="6"/>
<control name="PoisonCureMana" value="20"/>
<control name="PoisonCureEnable" value="0"/>
<control name="DeathCureLimit" value="10"/>
<control name="DeathCureMana" value="40"/>
<control name="DeathCureEnable" value="0"/>
<control name="PhysicalCureLimit" value="5"/>
<control name="PhysicalCureMana" value="30"/>
<control name="PhysicalCureEnable" value="0"/>
<control name="FireCureLimit" value="20"/>
<control name="FireCureMana" value="30"/>
<control name="FireCureEnable" value="0"/>
<control name="EnergyCureLimit" value="15"/>
<control name="EnergyCureMana" value="30"/>
<control name="EnergyCureEnable" value="0"/>
<control name="ParaCureEnable" value="0"/>
<control name="ParaCureMana" value="50"/>
<control name="ParaCureSpell" value="Utani Hur"/>
<control name="HasteCastMana" value="40"/>
<control name="HasteCastSpell" value="exura ico"/>
<control name="HasteCastEnable" value="1"/>
<control name="InvisibleCastMana" value="50"/>
<control name="InvisibleCastEnable" value="0"/>
<control name="ShieldCastMana" value="50"/>
<control name="ShieldCastEnable" value="0"/>
<control name="RecoveryCastEnable" value="0"/>
<control name="RecoveryCastType" value="0"/>
<control name="RecoveryCastMana" value="75"/>
<control name="RecoveryCheckPzEnable" value="1"/>
</panel>
<panel name="Equipment Manager">
<control name="AmmoRefillID" value="3450"/>
<control name="AmmoRefillEnable" value="0"/>
<control name="WeaponRefillID" value="7368"/>
<control name="WeaponRefillEnable" value="0"/>
</panel>
<panel name="Targeting">
<control name="TargetingList">
<item type="Mad Sheep" chs="5" max="100" min="0" prio="3" prox="7" count="1"/>
</control>
</panel>
<panel name="Walker">
<control name="WaypointList">
</control>
</panel>
<panel name="Walker Options">
<control name="ropeOption" value="0"/>
<control name="shovelOption" value="0"/>
</panel>
<panel name="Looter">
<control name="LootList" first="0" skinner="0" unlisted="0">
</control>
</panel>
<panel name="Pathfinder">
<control name="walkOnFireEnable" value="0"/>
<control name="walkOnFurnitureEnable" value="1"/>
<control name="showDiagnoticEnable" value="0"/>
<control name="walkWithMapclicks" value="0"/>
</panel>
<panel name="Mount">
</panel>
<panel name="Special Areas">
<control name="AreaList">
</control>
</panel>
<panel name="Alarms">
<control name="disAlarm" value="0"/>
<control name="damAlarm" value="0"/>
<control name="lhpAlarm" value="0"/>
<control name="lhpAlarmPercent" value="50"/>
<control name="pmAlarm" value="0"/>
<control name="creatureAlarm" value="0"/>
<control name="attackAlarm" value="0"/>
<control name="attackAlarmYellow" value="1"/>
<control name="playerAlarm" value="0"/>
<control name="playerAlarmLog" value="0"/>
<control name="stuckAlarm" value="0"/>
<control name="burstAlarm" value="0"/>
<control name="burstAlarmPercent" value="500"/>
<control name="averageAlarm" value="0"/>
<control name="averageAlarmPercent" value="200"/>
<control name="alarmPartyIgnore" value="0"/>
</panel>
<panel name="Scripter">
<control name="RunningScriptList">
</control>
</panel>
<panel name="Advertising">
<control name="watchSellingWords" value="item, item2"/>
<control name="watchSellingEnable" value="0"/>
<control name="watchBuyingWords" value="item, item2"/>
<control name="watchBuyingEnable" value="0"/>
<control name="blockLinksEnable" value="0"/>
<control name="reduceSpamEnable" value="0"/>
</panel>
http://2.ii.gl/eUtC-aWr.png
I cant open files xbst. /:
[50+MS][DP] Mutated Rats
thats the name of this xbst
Lol, i noticed i cant load this script only on one char without any special letters, on rest chars its working, will send to you name on priv
Edit: Bot still is not using blessed wooden stake on Vapire Viscounts bodies
When will exori min be added? I heard you would have added it a few days ago but I still dont see it :(!
http://i.imgur.com/tt22JP9.jpg
Yesterday 2 times, today just one, is getting annoying.
Hello!, you know how to use Skinner in xenobot?
@Koksik22
The bug you are seeing is one left over from old XenoBot. It's the only one that I haven't been able to fix yet. It may take some time; the more information you can provide, the better.
What I would like to see in the lure mode is something like this. Ive read the change log and im not quite sure if this is possible with the current ones (im sure there is "some"way) our lifes could be easyer by adding more "lure modes".
Could you add a lure mode that will start attacking when there is a X amount of monsters. So we define a list of monsters by for example danger lvl, if 4 monsters of danger lever medium or higher, the bot will start the regular targeting again.(targeting will remain active due to getting stuck) The lure mode you made now, seems more like a lure away mode. Maybe I missunderstood the concept tho.
But the mode I just explained could be used in banuta for mages, lizard city for mages, grim reapers for paladins/mages. Banuta for ek's, deepling for ek's. actually everywhere where u dont want to start attacking right away but would like to lure a bit more.
Another lure mode could be, Start lure, so from this waypoint on, targeting is "off" untill we reach waypoint X and targeting gets turned back "on" altho it will remain on, just that the walker takes over.
like I said before maybe I misunderstood the concept of the alredy excisting lure mode. But from what u explain u start the lure mode, and when it reaches the end of the lure mode, it will run back to where the lure mode started, right?
@DarkstaR
The first type of lure can be done in Lua, JXScripts decided on calling it Dynamic lure. @Joshwa534 made a good explanation of it: http://forums.xenobot.net/showthread...l=1#post341608
The second type of lure is what: SLure and Elure does, all it does is disable the targeter from walking. (Shooter and Targeting still works, but the Walker does the walking)
Alright thats cool, So ignore the 2nd lure mode I explained, since its alredy there. And sure this can be usefull.
Altho I think the lure mode with X monsters is a lure mode that is used more often, since its more usefull and more dynamic, specially on higher level scripts.
I mean why use a targeting off at point X and turn it back on at point Y when u can use X amount of monsters.
For example: When multiple people botting in 1 spawn, u wont get any advantage of luring from point X to point Y when u made the script when you were alone in the spawn.
Basicly lure mode from point X to Y works only if the circumstances are the same for each player, the waypoints and lure mode could work perfectly fine for me on my world, while if I turn the script on in for example antica it wont work for shit because Im sharing the spawn. So thats why I think the Dynamic luring, as you guys call it is a better way of luring since it works for everyone and in every circumstance.
this function might not be possible to make in the walker itself. Could we get a function for this.
LureMode(Amount of monsters, Range, Maxluretime)
Both lure modes are for all the lvl's, not just high lvl's. its just that X amount of monsters seems more efficient then point A to point B. anyways, its up to darkstar. but I just think since we're trying to put the bot to a new level, and luring is quite a big part of tibia, and there is load of lvl 200-250 (and also 300-400+) this shouldnt be left out just because its currently possible.
http://i.imgur.com/Xf88CHl.jpg
today again 2 debugs, on old xeno i was getting 1 debug in like 2-3days but not 2 per day.
I just bought some scripts and I tried to upload them I get this "tibia player has stopped working" and it close, what can I do?
Close all Tibia client and restart XenoSuite so it can update
Noticed XenoSuit updated today, but this is still happening.
Anyone else? Kinda annoying little bug as the monsters tend to stay in the diagonal corner.
@DarkstaR
I've also been experiencing debugs. So far it's only happened on my mage while using the same script (not sure if it has any relevance). It think it usually occurs about an hour after I start botting. Not sure if the amount of clients I have open matters since it just happened and i was only running one client.
I'm not sure tbh, haven't been paying that much attention to the error message. All I know is that it recently started and has only happened a couple of times. What happens is that the client crashes which usually results in me dying, and when I restart tibia the 'error report' window pops up.
This also appears in the Xenobot log:
I'll try and get a screen of the debug message if it happens again.PHP Code:
Tibia Debug detected...
{
}
Tibia Debug interception failed!
Seems like XenoBot has no clue how to read the debug message for some reason. Interesting.
Normal or preview?
today only 1 debug after 8 hours and its write something else.
http://i.imgur.com/9gjAKyr.jpg
@DarkstaR
Since then You realese apophis maybe you gonna do a tool like windaddons??
Just had the same bug again, this time it was on a different character and it happened immediately after i tried to un-pause Xenobot.
Any eta when the shooter will be fixed so that it'll shoot spells on creatures standing 4sqm away diagonal?
10,51 updatee it we need bot with 2x exp! :P
UPDATE!!!!!!!!
Calm the fuck down, servers haven't even been up for an hour.
I'm almost done, I need to test, chill.
plx darkstaR we ned updat3 fr uber 2x exp hlp plx
Nah in all seriousness, nice one!
Servers wont even stay online, they keep kicking so I can't test