
Originally Posted by
Tripkip
Alright thats cool, So ignore the 2nd lure mode I explained, since its alredy there. And sure this can be usefull.
Altho I think the lure mode with X monsters is a lure mode that is used more often, since its more usefull and more dynamic, specially on higher level scripts.
I mean why use a targeting off at point X and turn it back on at point Y when u can use X amount of monsters.
For example: When multiple people botting in 1 spawn, u wont get any advantage of luring from point X to point Y when u made the script when you were alone in the spawn.
Basicly lure mode from point X to Y works only if the circumstances are the same for each player, the waypoints and lure mode could work perfectly fine for me on my world, while if I turn the script on in for example antica it wont work for shit because Im sharing the spawn. So thats why I think the Dynamic luring, as you guys call it is a better way of luring since it works for everyone and in every circumstance.
this function might not be possible to make in the walker itself. Could we get a function for this.
LureMode(Amount of monsters, Range, Maxluretime)