Quote Originally Posted by Tripkip View Post
Alright thats cool, So ignore the 2nd lure mode I explained, since its alredy there. And sure this can be usefull.

Altho I think the lure mode with X monsters is a lure mode that is used more often, since its more usefull and more dynamic, specially on higher level scripts.
I mean why use a targeting off at point X and turn it back on at point Y when u can use X amount of monsters.
For example: When multiple people botting in 1 spawn, u wont get any advantage of luring from point X to point Y when u made the script when you were alone in the spawn.

Basicly lure mode from point X to Y works only if the circumstances are the same for each player, the waypoints and lure mode could work perfectly fine for me on my world, while if I turn the script on in for example antica it wont work for shit because Im sharing the spawn. So thats why I think the Dynamic luring, as you guys call it is a better way of luring since it works for everyone and in every circumstance.
this function might not be possible to make in the walker itself. Could we get a function for this.
LureMode(Amount of monsters, Range, Maxluretime)
What you're asking for is a high level function, meaning it should be created by whoever is making the script.
There are certain lower level functions that would make this easier, but it's possible to make it currently.