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Thread: [Update] XenoBot v2.8.8

  1. #11
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    okey this time im gonna update, downloading

  2. #12
    Lifetime Subscriber Hendy's Avatar
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    Looks great, thanks!

  3. #13

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    What about TARGETING SPECIAL ARENA bug? Does update fix this problem?

  4. #14
    Lifetime Subscriber Stusse's Avatar
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    Looks promising! Great that you fixed targeting to change as creature appears and not as one dies!

    Testing!

  5. #15
    luundbergh's Avatar
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    Quote Originally Posted by DarkstaR View Post
    This update brings a full re-code of the Targeting logic which makes it much more intelligent and useful. It also fixes a flaw in the distance runner and implements some back-end diagnostic functions for me to help better identify issues.

    Changelog:
    Code:
    Improved the distance evasion to use less diagonal steps and not stop next to the target randomly
    Rewrote the Targeting algorithm to be much more intelligent.
    	Targeting selection process:
    		-Select parameters with highest priority
    		-If still ambiguous, select parameters which have creatures with the lowest health
    		-If still ambiguous, select parameters which have closer creatures
    		-If still ambiguous, select parameters which have a higher count
    		-If still ambiguous, select parameters which creature we're currently attacking
    		-Target the closest OR least healthy creature in the select parameters
    	Some of the new things you'll notice:
    		-Targeting will now switch to higher priority creatures as they appear.
    		-Targeting will update counts correctly (So, on non-pvp, you can set proximity 1, count 3, spell "exori gran," and it will work perfect)
    		-Targeting will now only select farther creatures if they are higher priority or lower health than closer creatures
    		-Targeting is much easier on CPU now. Comparative benchmarks showed up to a 300% increase in execution speed.


    For download and operation instructions, refer back to this thread:
    http://forums.xenobot.net/showthread.php?19
    Could someone help me out here, didn't really get this update, smarter targeting system?

    Yours,
    Luundbergh

  6. #16
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    dont like it so far. I hope it can be improved in the future so the user can pick the target priority and the stickiness. It should be an improvement over the previous targeting brain, I look forward to that.

  7. #17

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    Quote Originally Posted by luundbergh View Post
    Could someone help me out here, didn't really get this update, smarter targeting system?

    Yours,
    Luundbergh
    yes. :]

  8. #18

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    nice update
    Last edited by Junglemaster1992; 12-04-2012 at 04:51 PM.

  9. #19
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by soul4soul View Post
    dont like it so far. I hope it can be improved in the future so the user can pick the target priority and the stickiness. It should be an improvement over the previous targeting brain, I look forward to that.
    You can pick target priority. What the fuck is "stickiness?"

  10. #20
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    Quote Originally Posted by DarkstaR View Post
    You can pick target priority. What the fuck is "stickiness?"
    how much it sticks to a target e.g 1 would be not verry and 10 would be even if the other is higher priority dont change
    Bought 193 RP from theefidyzed

    view my All Paladin Project.


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