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Thread: [Update] XenoBot v3.0.1

  1. #51
    Senior Member Abuse's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Alright. Because I was botting in Edron demons and didn't see a problem.
    I've been botting the same spawn, with the earlier versions, 3.0.0 and 3.0.1 and i've never seen a problem there...

    @Tripkip Is it in the South-West tower? If it is, and your standing still thats intended. No room to run in that small space
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  2. #52
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Alright. Because I was botting in Edron demons and didn't see a problem.
    It shows as Blocking... yet it keeps trying to walk over, or maybe it trys to go trough the demon? either way it wont move away from waves of the demon, even when i move it manually it moves right back in front of the demon

  3. #53
    Senior Member Abuse's Avatar
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    Quote Originally Posted by Tripkip View Post
    It shows as Blocking... yet it keeps trying to walk over, or maybe it trys to go trough the demon? either way it wont move away from waves of the demon, even when i move it manually it moves right back in front of the demon
    Yeah, it was made like that on purpose. When we tried to have it run it would go down stairs or just sit there and 'try' to move in its place. This is why it was made 'hardcore' for that tower.
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  4. #54
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by Abuse View Post
    I've been botting the same spawn, with the earlier versions, 3.0.0 and 3.0.1 and i've never seen a problem there...

    @Tripkip Is it in the South-West tower? If it is, and your standing still thats intended. No room to run in that small space
    yes it is in the soutwest tower, but I dont think its intented to try and bump into a demon/stone aslong as its killing it. no Human would do it, and therefore it seems detecable to me, just as walking into a stalker for about 10 minutes. So yes Im not a complete retard and I do understand it has no space to run, but does that mean it should bump into a creature for aslong as its killing it?

  5. #55
    Senior Member Abuse's Avatar
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    Quote Originally Posted by Tripkip View Post
    yes it is in the soutwest tower, but I dont think its intented to try and bump into a demon/stone aslong as its killing it. no Human would do it, and therefore it seems detecable to me, just as walking into a stalker for about 10 minutes. So yes Im not a complete retard and I do understand it has no space to run, but does that mean it should bump into a creature for aslong as its killing it?
    This part I don't know. Im just the tester :P
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  6. #56
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by Abuse View Post
    This part I don't know. Im just the tester :P
    Bumping into something thats unwalkable, isnt the fault of the script, unless the targetting ofcourse was standing diagonal.
    its a flawl/bug in xenobot I geuss. If something is unwalkable, and therefore you cannot reach the desired "stance" this should be returned and it shouldnt try to walk trough.
    @DarkstaR am I right? or am I talking complete nonsense here :P?

  7. #57
    XenoBot Scripts Developer Joshwa534's Avatar
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    Quote Originally Posted by Tripkip View Post
    yes it is in the soutwest tower, but I dont think its intented to try and bump into a demon/stone aslong as its killing it. no Human would do it, and therefore it seems detecable to me, just as walking into a stalker for about 10 minutes. So yes Im not a complete retard and I do understand it has no space to run, but does that mean it should bump into a creature for aslong as its killing it?
    THEORY:
    This is because the character is still trying to find a way to continue staying diagonal from the target. It might just be a targeting issue but I don't think its something to worry about. I've seen a very similar scenario when you're at say Lizard Chosens and the special areas cause you to stay within a perimeter but next thing you know you're stuck in the corner of the cave with 3 Lizard Chosens bashing you. So basically the cave wall is against your back and the 3 Chosens have you trapped, there's nothing your character can do yet since the targeting is set to 3-4SQM diagonal, it still try to find a path to move away from those Chosens. Like I said though, I don't see this being an issue and its definitely not detectable.. rubber banding, or "banding" is in a lot of games. It can be caused from several things, take for example you go out manual hunting and you just start trying to talk face first into a dragon nonstop for 30 seconds. Doesn't mean you're botting, just means your son has his fingers on your arrow keys (happened to me plenty in the past). Its just Tibia's "bounce-back" or whatever you want to call it, the bot is only trying to find a way to stay diagonal, I think. Its been seen before in other bots in the past as well.

    DarkstaR might clarify/confirm this and could probably write it out easier.

  8. #58
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by Joshwa534 View Post
    THEORY:
    This is because the character is still trying to find a way to continue staying diagonal from the target. It might just be a targeting issue but I don't think its something to worry about. I've seen a very similar scenario when you're at say Lizard Chosens and the special areas cause you to stay within a perimeter but next thing you know you're stuck in the corner of the cave with 3 Lizard Chosens bashing you. So basically the cave wall is against your back and the 3 Chosens have you trapped, there's nothing your character can do yet since the targeting is set to 3-4SQM diagonal, it still try to find a path to move away from those Chosens. Like I said though, I don't see this being an issue and its definitely not detectable.. rubber banding, or "banding" is in a lot of games. It can be caused from several things, take for example you go out manual hunting and you just start trying to talk face first into a dragon nonstop for 30 seconds. Doesn't mean you're botting, just means your son has his fingers on your arrow keys (happened to me plenty in the past). Its just Tibia's "bounce-back" or whatever you want to call it, the bot is only trying to find a way to stay diagonal, I think. Its been seen before in other bots in the past as well.

    DarkstaR might clarify/confirm this and could probably write it out easier.
    Alright that clears it up for me... tho I get you're explenation, I just doubt thats its undetecable... Might be able to get fixed tho?

  9. #59
    XenoBot Scripts Developer Joshwa534's Avatar
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    Quote Originally Posted by Tripkip View Post
    Alright that clears it up for me... tho I get you're explenation, I just doubt thats its undetecable... Might be able to get fixed tho?
    I'll leave DarkstaR to answer that

  10. #60
    XenoBot Developer DarkstaR's Avatar
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    The bot will never try to step on anything that it see's as blocking. If it cannot find a path, it chills in place. Make sure that part of the script isn't trying to use an item or rune which you don't have - that could be causing the same message.

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