XenoBot Forums - Powered by vBulletin

User Tag List

Page 5 of 11 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 103

Thread: DarkstaR's Lua Scripts

  1. #41
    Lifetime Subscriber martinpwnage's Avatar
    Join Date
    Aug 2011
    Posts
    480
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by omfgorly View Post
    can anyone please attach the loot sorter into this tread so its downloadable?
    you can take it from the first post...

    Code:
    MerchantsAndItems =
    {
    BlueDjinn = {"Magic Light Wand", "Orb", "Wand of Cosmic Energy", "Wand of Decay", "Wand of Draconia", "Wand of Dragonbreath", "Wand of Inferno", "Wand of Starstorm", "Wand of Voodoo", "Wand of Vortex", "Angelic Axe", "Blue Robe", "Bonelord Shield", "Boots of Haste", "Broadsword", "Butcher's Axe", "Crown Armor", "Crown Helmet", "Crown Legs", "Crown Shield", "Crusader Helmet", "Dragon Lance", "Dragon Shield", "Earth Spike Sword", "Earth War Hammer", "Energy Spike Sword", "Energy War Hammer", "Fiery Spike Sword", "Fiery War Hammer", "Fire Axe", "Fire Sword", "Glorious Axe", "Guardian Shield", "Ice Rapier", "Icy Spike Sword", "Icy War Hammer", "Noble Armor", "Obsidian Lance", "Queen's Sceptre", "Royal Helmet", "Shadow Sceptre", "Spike Sword", "Thaian Sword", "War Hammer"},
    GreenDjinn = {"Ancient Shield", "Black Shield", "Bonebreaker", "Dark Armor", "Dark Helmet", "Dragon Hammer", "Dreaded Cleaver", "Earth Knight Axe", "Energy Knight Axe", "Fiery Knight Axe", "Giant Sword", "Haunted Blade", "Icy Knight Axe", "Knight Armor", "Knight Axe", "Knight Legs", "Mystic Turban", "Onyx Flail", "Poison Dagger", "Scimitar", "Serpent Sword", "Skull Staff", "Strange Helmet", "Titan Axe", "Tower Shield", "Vampire Shield", "Warrior Helmet", "Hailstorm Rod", "Moonlight Rod", "Mysterious Fetish", "Necrotic Rod", "Northwind Rod", "Snakebite Rod", "Springsprout Rod", "Strange Talisman", "Terra Rod", "Underworld Rod"},
    Rashid = {"Abyss Hammer", "Amber Staff", "Ancient Amulet", "Assassin Dagger", "Bandana", "Beastslayer Axe", "Beetle Necklace", "Berserker", "Blacksteel Sword", "Blessed Sceptre", "Bone Shield", "Bonelord Helmet", "Brutetamer's Staff", "Castle Shield", "Chaos Mace", "Coconut Shoes", "Composite Hornbow", "Cranial Basher", "Crocodile Boots", "Crystal Mace", "Crystal Necklace", "Crystal Ring", "Crystal Sword", "Crystalline Armor", "Daramanian Mace", "Daramanian Waraxe", "Dark Shield", "Death Ring", "Demon Shield", "Demonbone Amulet", "Demonrage Sword", "Devil Helmet", "Diamond Sceptre", "Doll", "Dragon Scale Mail", "Dragon Slayer", "Dragonbone Staff", "Dreaded Cleaver", "Earth Cranial Basher", "Earth Dragon Slayer", "Earth Heroic Axe", "Earth Mystic Blade", "Earth Relic Sword", "Earth War Axe", "Elvish Bow", "Emerald Bangle", "Energy Cranial Basher", "Energy Dragon Slayer", "Energy Heroic Axe", "Energy Mystic Blade", "Energy Relic Sword", "Energy War Axe", "Epee", "Fiery Cranial Basher", "Fiery Dragon Slayer", "Fiery Heroic Axe", "Fiery Mystic Blade", "Fiery Relic Sword", "Fiery War Axe", "Flower Dress", "Flower Wreath", "Fur Boots", "Furry Club", "Glacier Amulet", "Glacier Kilt", "Glacier Mask", "Glacier Robe", "Glacier Shoes", "Gold Ring", "Golden Armor", "Golden Legs", "Guardian Halberd", "Hammer of Wrath", "Heavy Mace", "Heavy Machete", "Heavy Trident", "Heroic Axe", "Hibiscus Dress", "Icy Cranial Basher", "Icy Dragon Slayer", "Icy Heroic Axe", "Icy Mystic Blade", "Icy Relic Sword", "Icy War Axe", "Jade Hammer", "Krimhorn Helmet", "Leaf Legs", "Leopard Armor", "Leviathan's Amulet", "Light Shovel", "Lightning Boots", "Lightning Headband", "Lightning Legs", "Lightning Pendant", "Lightning Robe", "Lunar Staff", "Magic Plate Armor", "Magma Amulet", "Magma Boots", "Magma Coat", "Magma Legs", "Magma Monocle", "Mammoth Fur Cape", "Mammoth Fur Shorts", "Mammoth Whopper", "Mastermind Shield", "Medusa Shield", "Mercenary Sword", "Mystic Blade", "Naginata", "Nightmare Blade", "Noble Axe", "Norse Shield", "Orcish Maul", "Paladin Armor", "Pirate Boots", "Pirate Hat", "Pirate Knee Breeches", "Pirate Shirt", "Pirate Voodoo Doll", "Platinum Amulet", "Ragnir Helmet", "Relic Sword", "Ring of the Sky", "Ruby Necklace", "Ruthless Axe", "Sacred Tree Amulet", "Sapphire Hammer", "Scarab Amulet", "Scarab Shield", "Shockwave Amulet", "Silver Brooch", "Silver Dagger", "Skull Helmet", "Skullcracker Armor", "Spiked Squelcher", "Steel Boots", "Swamplair Armor", "Taurus Mace", "Terra Amulet", "Terra Boots", "Terra Hood", "Terra Legs", "Terra Mantle", "The Justice Seeker", "Tortoise Shield", "Vile Axe", "Voodoo Doll", "War Axe", "War Horn", "Witch Hat", "Wyvern Fang"},
    }
    
    BackpacksToSortTo =
    {
    BlueDjinn = "Blue Backpack",
    GreenDjinn = "Green Backpack",
    Rashid = "Orange Backpack",
    Others = "Yellow Backpack",
    Main = "Brocade Backpack"
    }
    
    function itemMoveHelper(contFrom, fromSpot, contTo)
    
    print("Moving from %s spot %d to %s", contFrom:Name(), fromSpot, contTo:Name())
    if (contTo:ItemCount() == contTo:ItemCapacity()) then --opens the next container
    local openAt = contTo:ItemCount() - 1
    if (Item.isContainer(contTo:GetItemData(openAt).id)) then
    contTo:UseItem(openAt, true)
    wait(1500)
    else
    print("No more room for items in %s. Please fix the problem and restart the script.", contTo:Name())
    wait(99999999)
    end
    end
    
    contFrom:MoveItemToContainer(fromSpot, contTo:Index(), contTo:ItemCapacity() - 1)
    end
    
    function itemFound(nameTable, itemId)
    local itemName = string.upper(Item.GetName(itemId))
    for _, name in pairs(nameTable) do
    if (itemName == string.upper(name)) then
    return true
    end
    end
    
    return false
    end
    
    local error = false
    local backpacks = {}
    for merchant, bpName in pairs(BackpacksToSortTo) do
    backpacks[merchant] = Container.GetByName(bpName)
    if (not backpacks[merchant]:isOpen()) then
    error = true
    print("You must open a %s as your %s backpack. Please fix the problem and restart the script.", bpName, merchant)
    break
    end
    end
    
    if (not error) then
    repeat
    
    while (backpacks["Main"]:ItemCount() > 0) do
    local item = backpacks["Main"]:GetItemData(0)
    
    if (Item.isContainer(item.id) and backpacks["Main"]:ItemCount() == 1) then --open next backpack of loot
    backpacks["Main"]:UseItem(backpacks["Main"]:ItemCount()-1, true)
    wait(1000)
    break
    else --move it the loot
    local foundBp = backpacks["Others"]
    for merchant, _ in pairs(MerchantsAndItems) do
    if (itemFound(MerchantsAndItems[merchant], item.id)) then
    foundBp = backpacks[merchant]
    break
    end
    end
    
    itemMoveHelper(backpacks["Main"], 0, foundBp)
    wait(500, 900)
    end
    end
    until (backpacks["Main"]:ItemCount() == 0)
    end

  2. #42

    Join Date
    Dec 2012
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thx man, didnt work when i copied it from darkstars post but now form yours i did.

  3. #43
    Senior Member Tripkip's Avatar
    Join Date
    Aug 2012
    Location
    Netherlands
    Posts
    1,310
    Mentioned
    105 Post(s)
    Tagged
    0 Thread(s)
    NVM FIXED IT MYSELF !
    Last edited by Tripkip; 04-12-2013 at 12:25 PM.

  4. #44
    malakz's Avatar
    Join Date
    Jan 2013
    Location
    Sweden
    Posts
    168
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Loot sorter, awesome Mohaehuaehhua! :>

  5. #45
    Danny_'s Avatar
    Join Date
    Jun 2012
    Location
    Bermuda Triangle
    Posts
    164
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I love you for this script Darkstar, probably saved me an hour or two of sorting. xD
    DARE SEND ANOTHER GAME REQUEST, I DOUBLE DARE YOU MOTHERFUCKER!


    Successful trades:
    Sold 84 Knight to @nuub

  6. #46
    Banned
    Join Date
    Jan 2013
    Posts
    308
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Hey Forgee I have question for u ! Is it possible to make script ' Use with item on the target ? I want to make script which can tame midnight panther

  7. #47
    Gaudi Gabriev's Avatar
    Join Date
    Jun 2013
    Posts
    26
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So this lines opens the next backpack when the main is empty or when the others are full?

    Code:
    if (contTo:ItemCount() == contTo:ItemCapacity()) then --opens the next container
            local openAt = contTo:ItemCount() - 1
            if (Item.isContainer(contTo:GetItemData(openAt).id)) then
                contTo:UseItem(openAt, true)
                wait(1500)

  8. #48
    Technical Support jo3bingham's Avatar
    Join Date
    Dec 2010
    Posts
    697
    Mentioned
    107 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Gaudi Gabriev View Post
    So this lines opens the next backpack when the main is empty or when the others are full?

    Code:
    if (contTo:ItemCount() == contTo:ItemCapacity()) then --opens the next container
            local openAt = contTo:ItemCount() - 1
            if (Item.isContainer(contTo:GetItemData(openAt).id)) then
                contTo:UseItem(openAt, true)
                wait(1500)
    This opens the container in the last slot when the container is full.

    Also, your name looks so familiar?

  9. #49
    Banned
    Join Date
    Aug 2012
    Location
    Netherlands
    Posts
    1,460
    Mentioned
    38 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Jo3Bingham View Post
    This opens the container in the last slot when the container is full.

    Also, your name looks so familiar?
    http://en.wikipedia.org/wiki/Gourry_Gabriev

    Gourry Gabriev (ガウリイ・ガブリエフ Gaurī Gaburiefu?) is a fictional character from the Japanese anime and light novels Slayers. He is the tallest of the main cast (6'1" or 182 cm,[1] which is considered quite tall by Japanese standards) and the oldest (human) of the party, muscular like an acrobat, possesses long blonde hair and blue eyes, and notorious for his poor memory

  10. #50
    Gaudi Gabriev's Avatar
    Join Date
    Jun 2013
    Posts
    26
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Jo3Bingham View Post
    This opens the container in the last slot when the container is full.

    Also, your name looks so familiar?
    I was about to say the same. I remember you from WAY back. Old Tpforums/Tprogramming among others :P

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •