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Thread: Who bets more

  1. #21
    Senior Member Mish's Avatar
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    Quote Originally Posted by Daniel-Sp View Post
    Been diceing for 2 months on somechars and didn't find any sequence of more than 10-13 times of the same side.
    Probability. This is fucking high school mathematics..It's always 50/50, no matter what happens.

  2. #22
    Lifetime Subscriber Xeno Scripts's Avatar
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    Quote Originally Posted by Daniel-Sp View Post
    Been diceing for 2 months on somechars and didn't find any sequence of more than 10-13 times of the same side.
    I've been dicing for over a year and I have seen times when it was high etc. 20 times in a row.



  3. #23
    Senior Member reecey's Avatar
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    Quote Originally Posted by Mish View Post
    Probability. This is fucking high school mathematics..It's always 50/50, no matter what happens.
    Thanks mish.

    @everyone a 50/50 probability doesnt mean it will get 123 equal amount of times as 456... there will be streaks where 123 comes up 60000000000000 times in a row if its given enough time, this does NOT mean 123 has more chance
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  4. #24
    Senior Member sausting's Avatar
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    the probability to roll either H or L is the same since there are 6 possible rolls, 3 are high and 3 are low. you dont have a higher chance of rolling a 4 anymore than you would roll a 2. whatever determines the roll of the dice on the server side; it would be near impossible to decipher, and if it were some sort of RNG...it would certainly be triggered by more than any one set of dice (making it impossible to construct a pattern).

    //IMO

  5. #25
    Retired Staff Member Flappy Joe's Avatar
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    If you don't believe it's 50/50 then I don't really know what to say to you.
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  6. #26
    Senior Member Xeromex's Avatar
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    It's just 50/50 noobs, simple math!!!!!!!!!!!!

  7. #27
    Senior Member Chuitox's Avatar
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    Just adding some background information.

    In real life you can call it 50/50 but due to physics (the way you throw the dice, gravity and dice weight for example) it is not 50/50 IRL

    Now, when you talk about the game, you can apply the same idea. Even at low level programming there is no 100% random number. Instead, it's called pseudorandom (http://en.wikipedia.org/wiki/Pseudorandomness) because no matter how much you try to make it random, it always follows a pattern, the problem is that not everyone knows what that pattern is. There is a possibility that Cipsoft could have their own pattern to generate this "random" number.

    Or...

    Maybe I'm just wrong but only people like @DarkstaR may know it

  8. #28
    Senior Member Daniel-Sp's Avatar
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    About the post on other thread:

    Quote Originally Posted by Xparn View Post
    I strongly suggest people not to activate the number game, i went -2kk on one day with it, i disabled 12/34/56 and single number game. Hopefully it goes better now.
    I said:

    Quote Originally Posted by Daniel-Sp View Post
    That's what im trying to explain to @Mish and @reecey

    Here, we have a First/Second/Last game giving a 200% payout. Since its a game with 3 options, the chances on winning are even lower BUT, it's not ( at tibia).

    The chances to get a First / Last is MUCH higher than getting "SEC".. I lost a nice ammount of money yesterday like @Xparn testing it. You guys can say anyting about probability that I will blindly trust.. anyway, we can't say that the dices from our game are fair like only matematics.

  9. #29
    Senior Member reecey's Avatar
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    Quote Originally Posted by Chuitox View Post
    Just adding some background information.

    In real life you can call it 50/50 but due to physics (the way you throw the dice, gravity and dice weight for example) it is not 50/50 IRL

    Now, when you talk about the game, you can apply the same idea. Even at low level programming there is no 100% random number. Instead, it's called pseudorandom (http://en.wikipedia.org/wiki/Pseudorandomness) because no matter how much you try to make it random, it always follows a pattern, the problem is that not everyone knows what that pattern is. There is a possibility that Cipsoft could have their own pattern to generate this "random" number.

    Or...

    Maybe I'm just wrong but only people like @DarkstaR may know it
    You are correct, a game can only use an algorithm to make it appear random, if you crack this algorithm you can work out which number will be rolled but i dont think enough computing power exists on earth to do this :P The same applies to real life.. the 50/50 odds are an illusion and not an illusion at the same time.. if you add up the rolls you will calculate a 50/50 chance which implies it is random but you and me both know there ARE deciding factors :P We live in a fucked up world but yeah H/L is 50/50 on a 6 sided dice, simple math :P
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  10. #30
    Super Moderator Luls's Avatar
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    Quote Originally Posted by reecey View Post
    It's 50/50 for a single roll, you can't do anything other than a single roll..
    You can't do anything under 1 roll, but you can do more than one.

    It's called probability. Next time you're online, go take some money to a dicebot and guess low 100 times in a row. 50/50 shot, right?

    I'm a work on my iphone right now, so I can't really explain what I'm trying to say that we'll, but when I get home I will.

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