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Thread: Suggestions

  1. #31
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    @DarkstaR, can you add function such showTibiaClient(seconds, hide), to show tibia client to making eg. screenshots, seconds - how long to hide tibia client if hide paramert is true. Also, can you add compression for screenshots. When I opening in noptepad any screenshoot then I see unnecessary? strings:
    Code:
    ((˙'''˙+++˙&&&˙&&&˙###˙"""˙)))˙%&%˙(((˙)))˙'''˙&&&˙000˙'((˙)))˙$$$˙)))˙(((˙())˙())˙***˙'''˙***˙&&&˙&''˙+++˙+++˙&''˙+,,˙,,,˙)))˙...˙+++˙'''˙'((˙***˙,,,˙+++˙---˙+++˙,,,˙)))˙'''˙(((˙'('˙(((˙,--˙)))˙+++˙'''˙###˙'&&˙''&˙'''˙+++˙&%%˙&&&˙(((˙)))˙(((˙+++˙'('˙(((˙+++˙)))˙&&%˙&&&˙&&&˙...˙,,,˙$$$˙###˙,,,˙))(˙))(˙+++˙*+*˙&&&˙))(˙'''˙)))˙...˙+++˙(((˙(((˙)))˙''&˙###˙,,,˙&&&˙)))˙)))˙$$$˙)))˙(((˙(((˙'''˙+++˙&&&˙&&&˙###˙"""˙)))˙%&%˙(((˙)))˙'''˙&&&˙000˙'((˙)))˙$$$˙)))˙(((˙())˙())˙***˙'''˙***˙&&&˙&''˙+++˙+++˙&''˙+,,˙,,,˙)))˙...˙+++˙'''˙'((˙***˙,,,˙+++˙---˙+++˙,,,˙)))˙'''˙(((˙'('˙(((˙,--˙)))˙+++˙'''˙###˙'&&˙''&˙'''˙+++˙&%%˙&&&˙(((˙)))˙(((˙+++˙'('˙(((˙+++˙)))˙&&%˙&&&˙&&&˙...˙,,,˙$$$˙###˙,,,˙))(˙))(˙+++˙*+*˙&&&˙))(˙'''˙)))˙...˙+++˙(((˙(((˙)))˙''&˙###˙,,,˙&&&˙)))˙)))˙$$$˙)))˙(((˙(((˙'''˙+++˙&&&˙&&&˙###˙"""˙)))˙%&%˙(((˙)))˙'''˙&&&˙000˙'((˙)))˙$$$˙)))˙(((˙())˙())˙***˙'''˙***˙&&&˙&''˙+++˙+++˙&''˙+,,˙,,,˙)))˙...˙+++˙'''˙'((˙***˙,,,˙+++˙---˙+++˙,,,˙)))˙'''˙(((˙'('˙(((˙,--˙)))˙+++˙'''˙###˙'&&˙''&˙'''˙+++˙&%%˙&&&˙(((˙)))˙(((˙+++˙'('˙(((˙+++˙)))˙&&%˙&&&˙&&&˙...˙,,,˙$$$˙###˙,,,˙))(˙))(˙+++˙*+*˙&&&˙))(˙'''˙)))˙...˙+++˙(((˙(((˙)))˙''&˙###˙,,,˙&&&˙)))˙)))˙$$$˙)))˙(((˙(((˙'''˙+++˙&&&˙&&&˙###˙"""˙)))˙%&%˙(((˙)))˙'''˙&&&˙000˙'((˙)))˙$$$˙)))˙(((˙())˙())˙***˙'''˙***˙&&&˙&''˙+++˙+++˙&''˙+,,˙,,,˙)))˙...˙+++˙'''˙'((˙***˙,,,˙+++˙---˙+++˙,,,˙)))˙'''˙(((˙'('˙(((˙,--˙)))˙+++˙'''˙###˙'&&˙''&˙'''˙+++˙&%%˙&&&˙(((˙)))˙(((˙+++˙'('˙(((˙+++˙)))˙&&%˙&&&˙&&&˙...˙,,,˙$$$˙###˙,,,˙))(˙))(˙+++˙*+*˙&&&˙))(˙'''˙)))˙...˙+++˙(((˙(((˙)))˙''&˙###˙,,,˙&&&˙)))˙)))˙$$$˙)))˙(((˙(((˙'''˙+++˙&&&˙&&&˙###˙"""˙)))˙%&%˙(((˙)))˙'''˙&&&˙000˙'((˙)))˙$$$˙)))˙(((˙())˙())˙***˙'''˙***˙&&&˙&''˙+++˙+++˙&''˙+,,˙,,,˙)))˙...˙+

  2. #32
    Senior Member ppgab's Avatar
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    Creature:isAggro(targetid)

    returns true if this creature is targeting 'targetid', default is Self.ID()

    This can be reaaaally usefull on so many situations

  3. #33
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    One more thing from me, would it be possible to add to the target options that if the creature is not shootable, carry on walking? because right now it is so easy to die or kill someone (paladin or mage) using xenobot, take 1 mob behind a wall and put fire around it, then lure 8 and temple.

  4. #34
    Moderator Nakuu's Avatar
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    Quote Originally Posted by Mageq View Post
    One more thing from me, would it be possible to add to the target options that if the creature is not shootable, carry on walking? because right now it is so easy to die or kill someone (paladin or mage) using xenobot, take 1 mob behind a wall and put fire around it, then lure 8 and temple.
    Isn't it already like that?

    Btw. List updated.

  5. #35
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    Quote Originally Posted by Nakuu View Post
    Isn't it already like that?

    Btw. List updated.

    Nope, you just stand and try to cast spell on the mob that is behind a wall, but still within the range of 3/4 sqm and when other monsters come you just die.

  6. #36
    Moderator Nakuu's Avatar
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    Quote Originally Posted by Mageq View Post
    Nope, you just stand and try to cast spell on the mob that is behind a wall, but still within the range of 3/4 sqm and when other monsters come you just die.
    I believe it works fine for me. Never had such issue. If so it should be reported as a bug, not as suggestion

  7. #37
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    Quote Originally Posted by Nakuu View Post
    I believe it works fine for me. Never had such issue. If so it should be reported as a bug, not as suggestion
    Its not a bug, its just the way the target function works, and if possible I'd like this to be added in the future, if the creature is not shootable, move on or move so that it is.

  8. #38
    Moderator Nakuu's Avatar
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    Quote Originally Posted by Mageq View Post
    Its not a bug, its just the way the target function works, and if possible I'd like this to be added in the future, if the creature is not shootable, move on or move so that it is.
    As I said. It work's properly for me - if a monster is behind the wall it won't target it, if fire is around the monster it will target him and walk over the fire if needed (unless you do not have Walk on Furniture/Fields enabled). There is a bug with special areas that it'll target monsters behind the special areas in current release version but it's already fixed in Apophis.

  9. #39
    Senior Member Tripkip's Avatar
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    Quote Originally Posted by Nakuu View Post
    As I said. It work's properly for me - if a monster is behind the wall it won't target it, if fire is around the monster it will target him and walk over the fire if needed (unless you do not have Walk on Furniture/Fields enabled). There is a bug with special areas that it'll target monsters behind the special areas in current release version but it's already fixed in Apophis.
    Well. it does actually happen as xenobots Distance3/4 are not dynamic, once the creature is on the desired distance u will stop moving, untill it gets too close again, or too far away. So trap 1 grim reaper with fire behind the stairs, put fire around it. (so it will stay in the unshootable place). pally comes in, targets it, but wont hit. so now u simply lure some other grims to the rp. bot will keep targetting that single "unshootable" grim. And die like a noobcake. Unless u've got proximitity on priority, but who does this on a rp/mage. this would mean your constantly target changing to the closest monster.

    Ofcourse its not a bug. but it would be good if some AI could be added to the targetting.
    Last edited by Tripkip; 05-10-2014 at 05:45 PM.
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  10. #40
    Senior Member ppgab's Avatar
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    i think that issue extends to the fact that Creature:IsReachable() still does not works

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