Quote Originally Posted by Mageq View Post
Its not a bug, its just the way the target function works, and if possible I'd like this to be added in the future, if the creature is not shootable, move on or move so that it is.
As I said. It work's properly for me - if a monster is behind the wall it won't target it, if fire is around the monster it will target him and walk over the fire if needed (unless you do not have Walk on Furniture/Fields enabled). There is a bug with special areas that it'll target monsters behind the special areas in current release version but it's already fixed in Apophis.