Quote Originally Posted by Wesker View Post
lovely, cant wait to see that going on, and i agree with you parsing its terrible i just cant put the idea together the first idea i had it was just reading the local's on the .lua file and deploying the variables from a string in the .lua file ...
Quote Originally Posted by Alpha Scripts View Post
the ability to make our own gui panels like the magic shooter/self healer ones would be awesome, even if very hard and little instructions ^^

Designing such in-depth panels wont be possible, the way my GUI works is far too limiting for that. It would be something like this:

lua code:

XenoBot.BindVariable("softBootsEnabled", "bool", "Should your character use soft boots?")
XenoBot.BindVariable("softBootsEquipMana", "number", "At what mana % should soft boots be equipped (if enabled)")
XenoBot.BindVariable("softBootsRemoveMana", "number", "At what mana % should soft boots be removed (if enabled)")


The GUI will be a list box on the left with the variable names (e.g. "softBootsEnabled") and an area on the right that shows the description and the appropriate control (text boxes for numbers or strings, check boxes for booleans, etc).

This is long-term, however.