Any time any day ~ that's common knowledge, it's funny that you just attack my comments, but you don't have any idea or a tiny bit of truth, I wonder why, the detecting systems on OT's are mostly spell checkers by ms, there's a few that are pretty good, sadly i dont think thats how tibia does it.
i like to say im an experienced player in tibia, more than 10 years playing never is banned, let's say that I got like 5-4 years without gm's and im pretty much safe from banns at the moment.
a few of my friends have been deleted and the only difference among us is that they bought scripts without random waypoints, and random waypoints its just a way to say it, they are not really random they go to different paths and that makes it harder to detect.
the only person that could say im wrong is @DarkstaR, @klusbert, @Blequi , @Jo3Bingham or someone on tp forums that posts hes theory and grounds for it.
from sending wrong packets to unhuman actions (frozen healing x999999), as far as I know there's nothing in the client that might point or trigger a server side detection, now if its not in the client and we can't get a grab for it might as well be a trace of the path's your walking on, this for me is the most logical reason
its not the first paper about paths http://www.eurecom.fr/fr/publication...publi-2860.pdf
But it looks better like this http://iseclab.org/papers/botdetection-article.pdf and it doesn't need to be in the client to operate a system like this, again and for the last time, if you say this isn't the way they do it, prove any other method, feel free to post it, i think everyone can benefit from a good theory.
im not going to start a war with you, but i got 1 layout of like 800 lines, use just some of it, and yet your terramite's its running short mine its like 500 times better and i profit from it, also i died with your script, your coders implement using a sword "yeah well its a nice fix" mine is just better, ill remind you is not how the code is develop or put together is the performance, and based on that i am the best, sorry but i am.
we can test the scripts real time, same level, same equip, same amount of spears, anytime im up for a challenge, also im doing the script at the spawn not by map, so i pretty much know how its going to go and what amount of creatures ill face, this is something you might want to add to the xenomap, i think it will be better for your team overall, i also have random waypoints
well thats just a heads up bro.
fancy actions
Obfuscation of scripts
facy map waypoints
but you cant get my performance.
I don't need to obfuscate, don't need to create my own codes, the regular freebies are fine and working, again im up for a challenge any time.
Character Deaths
Jun 28 2014, 00:09:24 CEST Died at Level 40 by a terramite.