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Thread: [Update] XenoBot Apophis 14.5.22 [10.38 - 10.41, Preview Client 10.41]

  1. #381
    XenoBot Developer DarkstaR's Avatar
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    Update #7 (Jul 5): These changes will come with auto-update when you restart XenoSuite.
    XenoBot will now detect when you run out of a certain potion or rune and blacklist it until you have more (so it will no longer try to spam potions you don't have, for example).
    The Shooter has been optimized.
    The Shooter is now PvP safe (it will automatically enable or disable based on PvP mode; great energy beam still probably shouldn't be used on pvp-e servers).
    Walker and Targeting will now delay for 10 seconds upon login.
    Lure waypoints are done, explained in the proper changelog.
    Fixed all of the spell cooldowns (about 20% were wrong before). This mostly effects the Shooter.
    Optimized many small things, the bot should run a bit faster now.
    The Shooter will now only turn when it needs to (before it was sending a turn packet and waiting about 100 milliseconds, even if it was already facing the right direction).
    BROWSE FIELD is now properly working.
    The Looter will now ignore bodies for which loot messages weren't received.
    A few different debugs have been fixed.
    Added Walker.IsStuck() and Walker.IsLuring() to the Scripter.
    Fixed a bug which caused the "Targeted Spell or Rune" attack mode to ignore creatures marked as "Very Low" priority.

  2. #382
    XenoBot Scripts Developer Joshwa534's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Update #7 (Jul 5): These changes will come with auto-update when you restart XenoSuite.
    XenoBot will now detect when you run out of a certain potion or rune and blacklist it until you have more (so it will no longer try to spam potions you don't have, for example).
    The Shooter has been optimized.
    The Shooter is now PvP safe (it will automatically enable or disable based on PvP mode; great energy beam still probably shouldn't be used on pvp-e servers).
    Walker and Targeting will now delay for 10 seconds upon login.
    Lure waypoints are done, explained in the proper changelog.
    Fixed all of the spell cooldowns (about 20% were wrong before). This mostly effects the Shooter.
    Optimized many small things, the bot should run a bit faster now.
    The Shooter will now only turn when it needs to (before it was sending a turn packet and waiting about 100 milliseconds, even if it was already facing the right direction).
    BROWSE FIELD is now properly working.
    The Looter will now ignore bodies for which loot messages weren't received.
    A few different debugs have been fixed.
    Added Walker.IsStuck() and Walker.IsLuring() to the Scripter.
    Fixed a bug which caused the "Targeted Spell or Rune" attack mode to ignore creatures marked as "Very Low" priority.
    Thank you sir. ;] huehuehue

  3. #383
    Senior Member RoxZin xD's Avatar
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    Quote Originally Posted by Nakuu View Post
    That's what happens with people who uses reconnect on death/afk/shitty bots.
    tibiacast:recording:1908703
    tibiacast:recording:1908727
    tibiacast:recording:1908742

    shitty scripts*

    @topic
    Nice to see such great progress here. Finally it looks like XenoBot is reaching the level I always expected it to be. Will be waiting a few more updates before trying it again :-)

  4. #384
    Senior Member
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    Quote Originally Posted by DarkstaR View Post
    Update #7 (Jul 5): These changes will come with auto-update when you restart XenoSuite.
    XenoBot will now detect when you run out of a certain potion or rune and blacklist it until you have more (so it will no longer try to spam potions you don't have, for example).
    The Shooter has been optimized.
    The Shooter is now PvP safe (it will automatically enable or disable based on PvP mode; great energy beam still probably shouldn't be used on pvp-e servers).
    Walker and Targeting will now delay for 10 seconds upon login.
    Lure waypoints are done, explained in the proper changelog.
    Fixed all of the spell cooldowns (about 20% were wrong before). This mostly effects the Shooter.
    Optimized many small things, the bot should run a bit faster now.
    The Shooter will now only turn when it needs to (before it was sending a turn packet and waiting about 100 milliseconds, even if it was already facing the right direction).
    BROWSE FIELD is now properly working.
    The Looter will now ignore bodies for which loot messages weren't received.
    A few different debugs have been fixed.
    Added Walker.IsStuck() and Walker.IsLuring() to the Scripter.
    Fixed a bug which caused the "Targeted Spell or Rune" attack mode to ignore creatures marked as "Very Low" priority.
    thanks for the potion thing and the cooldown i like these
    good job
    bought rp&ek @reemow
    bought rp @magson
    bought rp @dylan292
    bought ek @htek
    bought ms&ed @akilles001
    bought ek&ek&rp&ed Quilleute(ibot)
    bought ED nazze1 (ibot)
    bought 100kk tsubame(ibot)
    bought 20 kk levan(ibot)
    bought 20 kk held (windbot)
    bought 5kk fearuz (windbot)

    Sold rp scatman greg (wind)
    sold 10kk buffity (wind)
    sold ed 200 @waphls
    sold 22kk @waphls
    sold 68kk @buffity
    sold rp 212 @alexj90

  5. #385

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    Is it just my bot or does xenobot totally skip looting after this update? :S

  6. #386
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by burdin View Post
    Is it just my bot or does xenobot totally skip looting after this update? :S
    I'll need more information than this to diagnose the issue.

  7. #387

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    Quote Originally Posted by DarkstaR View Post
    Update #7 (Jul 5):
    The Looter will now ignore bodies for which loot messages weren't received.
    .
    ty, what about the loot speed without need scripts it would be much easier and much better to config

  8. #388

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    Before the Update all my scripts looted bodies fine, but now it does not open any dead bodies at all :/ its just walking by like nothing was there.

    Have to say that all my scripts are paid scripts, dunno if I have to wait for them to update, after the new release

  9. #389
    XenoBot Developer DarkstaR's Avatar
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    Quote Originally Posted by burdin View Post
    Before the Update all my scripts looted bodies fine, but now it does not open any dead bodies at all :/ its just walking by like nothing was there.

    Have to say that all my scripts are paid scripts, dunno if I have to wait for them to update, after the new release
    Can you give screenshots of the location you are at?

  10. #390

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    Not at pc right now, but i tried earlier today at warlocks demona and deeplings (gray Island)

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