XenoBot Forums - Powered by vBulletin

User Tag List

Page 26 of 36 FirstFirst ... 162425262728 ... LastLast
Results 251 to 260 of 353

Thread: [Update] XenoBot Apophis v14.7.6.656 [10.50 & Apophis Global Release]

  1. #251

    Join Date
    Feb 2012
    Location
    Poland
    Posts
    400
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by DarkstaR View Post
    Can you screenshot the config?
    http://www31.speedyshare.com/3DGUz/download/123asd.png
    turned it off for now cuz its bugged.
    Btw i noticed there is small problem with Depositer function. If bot somehow fails with opening dp(or browse field or bp in dp, i dont know exactly) then script gets bugged and its not going to next waypoint. I need then to kill whole script and load it again, else it wont start to move. For example it failed for me today when bot used utura gran and then mana potion in depot and the second time it happened when my ticket in kazo ends and i wanted to pass via ore wagon. My waypoints jumped to depot and didnt wanted to move until i restarted Lua.


    edit: and now i got this, what does it mean? My Lua script have 259 lines not 2126... It happened next to depot
    20:38 XenoScript Error:
    Script: Hidden Lizards.lua
    Line #: 2126
    Chunk: D:\PROGRA~1\XenoBot\Versions\..?Data?XB0012?2.LUA
    Error: attempt to index local 'depot' (a boolean value)
    This is an error with user-input and should not be reported as a bug with XenoBot.
    Last edited by kubax36; 07-10-2014 at 06:43 PM.

  2. #252
    Senior Member Fleet's Avatar
    Join Date
    Apr 2012
    Posts
    837
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    One thing I've also noticed is that it wont attack creatures that are on the other side of special areas. Before Apophesis it used to target them but not keep attacking until they got inside the special area (it just clicked attack, then lost target, and so on). This makes it miss quite alot of creatures that are distance based, as it wont notice them until they're within the special area and if the character starts running away there's a big chance it just runs away from the monster.

    I also had the depositting bug, but maybe that was already fixed?
    EDIT: Still gets stuck on depositting aswell.
    Last edited by Fleet; 07-10-2014 at 07:52 PM.

  3. #253
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by kubax36 View Post

    edit: and now i got this, what does it mean? My Lua script have 259 lines not 2126... It happened next to depot
    20:38 XenoScript Error:
    Script: Hidden Lizards.lua
    Line #: 2126
    Chunk: D:\PROGRA~1\XenoBot\Versions\..?Data?XB0012?2.LUA
    Error: attempt to index local 'depot' (a boolean value)
    This is an error with user-input and should not be reported as a bug with XenoBot.
    Script failed to open the depot.

    Quote Originally Posted by Fleet View Post
    One thing I've also noticed is that it wont attack creatures that are on the other side of special areas. Before Apophesis it used to target them but not keep attacking until they got inside the special area (it just clicked attack, then lost target, and so on). This makes it miss quite alot of creatures that are distance based, as it wont notice them until they're within the special area and if the character starts running away there's a big chance it just runs away from the monster.

    That was a bug before. Now it's working properly.

  4. #254
    Senior Member ppgab's Avatar
    Join Date
    Mar 2014
    Location
    Brazil
    Posts
    986
    Mentioned
    86 Post(s)
    Tagged
    0 Thread(s)
    Darkstar imo just organize the depot functions better, deposititems calls opendepot that calls open locker, also open locker could try looping 2-3 times if it fails to browse field
    Last edited by ppgab; 07-10-2014 at 09:10 PM.

  5. #255
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Quote Originally Posted by ppgab View Post
    Darkstar just organize the depot functions better, deposititems calls opendepot that calls open locker, also open locker could try looping 2-3 times if it fails to browse field

    I can do my job perfectly fine without your help.

  6. #256
    Senior Member ppgab's Avatar
    Join Date
    Mar 2014
    Location
    Brazil
    Posts
    986
    Mentioned
    86 Post(s)
    Tagged
    0 Thread(s)
    No pls no hate me <3

  7. #257

    Join Date
    Apr 2014
    Location
    mexico
    Posts
    71
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    there is a chance to do a skill or ml timer to advance?
    if u can that would help to make a ss in skill or ml advance

  8. #258

    Join Date
    Jan 2012
    Posts
    12
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by kubax36 View Post
    http://www31.speedyshare.com/3DGUz/download/123asd.png
    turned it off for now cuz its bugged.
    Btw i noticed there is small problem with Depositer function. If bot somehow fails with opening dp(or browse field or bp in dp, i dont know exactly) then script gets bugged and its not going to next waypoint. I need then to kill whole script and load it again, else it wont start to move. For example it failed for me today when bot used utura gran and then mana potion in depot and the second time it happened when my ticket in kazo ends and i wanted to pass via ore wagon. My waypoints jumped to depot and didnt wanted to move until i restarted Lua.


    edit: and now i got this, what does it mean? My Lua script have 259 lines not 2126... It happened next to depot
    20:38 XenoScript Error:
    Script: Hidden Lizards.lua
    Line #: 2126
    Chunk: D:\PROGRA~1\XenoBot\Versions\..?Data?XB0012?2.LUA
    Error: attempt to index local 'depot' (a boolean value)
    This is an error with user-input and should not be reported as a bug with XenoBot.

    Same error in a different script..

  9. #259

    Join Date
    Feb 2012
    Location
    Poland
    Posts
    400
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by gambito View Post
    Same error in a different script..
    Well, then its not problem with my script if u got same error. Have u error in line 2126?

  10. #260
    XenoBot Developer DarkstaR's Avatar
    Join Date
    Dec 2010
    Posts
    6,104
    Mentioned
    1326 Post(s)
    Tagged
    16 Thread(s)
    Fixed the deposit bug on 2126, fixed the if stuck shooter. Close Tibia and restart XenoSuite to update.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •