Quote Originally Posted by Daniel-Sp View Post
I have been following the looter behavior latelly and I'm sure you all know what I realized but I just can't see a solution for this isn't a top-priority thing.

Some facts:

-When you have the looter disabled, the bot keep a track of the corposes and in case the looter is enabled it will start looting all monsters you skipped.
-If you have the looter set to get only one single rare item, thelooter will open every single dead monster even if the dropped loot doesn't have the specific item.

I can't image how much extra EXP it would gain if the looter just worked to open the monster who dropped only the loot contained the items on the looter list.

I see that the speechproxy might help to listen the dropped stuff but I have no Idea how the looter script would have to do to track the specific monster to open and not the others.

I have seen @pixie_frigo, @Chuitox, @Furpan and my other scripters with so high level coding. I can't see how its isn't done yet.
We have no control over the looting system in Xenobot. Unfortunately I have seen this behavior as well. If for some reason (Say I'm leaving the hunting place) my looter is disabled when I come back and enable it, the looting system will waste time opening even empty corpses, which is sort of annoying IMO.

Proxies on the other hand can only provide you with what has been looted and not with a way to "tell" the looting system which corpses it should skip/open