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Thread: Typical experience per hour @150lvl

  1. #11
    Senior Member Joey's Avatar
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    Sea serpents 4 lyfe

  2. #12
    Senior Member Daniel-Sp's Avatar
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    Quote Originally Posted by Joshwa534 View Post
    You'll reach 400k/hour with bonus, so the average is around 250-275k/hour without bonus (without dynamic lure).

    Yeah, most leading guilds occupy Sea Serpents on almost every server because they're good experience for lower level characters. Next time you get a chance to run our's, set the dynamic lure to 2 of or something and try it out, it won't start attacking stuff until there's at least 2 monsters on-screen (no more 1v1 bullshit). In bigger spawns that are more congested with creatures like Hive, I would try dynamic lure at like 3. Being a knight your goal for maximum exp/hour is going to be pulling large groups and AoE damaging them down with utito tempo.

    Imagine if in Drillworms you wouldn't ever stop to fight 1 creature at a time but instead you were always searching for 2+ or even 3+ creatures. When you catch up to some other botter in the cave and he's smashing 1v1, you'll just dash past him and pull the large group up ahead. Its a superior way of botting mages/knights by far - and its included in all of our scripts.

    You're welcome & I look forward to it!

    PS: Not trying to advertise but I strongly feel that its dynamic luring is the best possible way for you to level. Contact me directly on Skype for more information / questions ~
    Regarding your scripts, do they usually bot all cave or just a part of it ?

    I understand this dynamic lure and will try it. The bad point I see (not sure) is that if you are botting there with someone, the guy will kill the monster until you lure the next creature, lol.

    Quote Originally Posted by Joey View Post
    Sea serpents 4 lyfe
    People take it serious. There is always 3- 4 players lvl 250+ botting there. Its ridiculous.
    Feel like trusting me ? Check Daniel-Sp's Trading History

  3. #13

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    I'm making 280k/hr at the western drillworm spawn on a 157 EK, pretty secluded on my server. (even though it's high pop)

  4. #14
    Senior Member Joey's Avatar
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    Quote Originally Posted by Daniel-Sp View Post
    Regarding your scripts, do they usually bot all cave or just a part of it ?

    I understand this dynamic lure and will try it. The bad point I see (not sure) is that if you are botting there with someone, the guy will kill the monster until you lure the next creature, lol.



    People take it serious. There is always 3- 4 players lvl 250+ botting there. Its ridiculous.
    On non pvp maybe

  5. #15
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    39 Master Sorcerer > 65 - 75K per Hour without Green Stamina and good profit.

  6. #16

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    Quote Originally Posted by velocity View Post
    I'm making 280k/hr at the western drillworm spawn on a 157 EK, pretty secluded on my server. (even though it's high pop)
    With bonus exp yea?

  7. #17

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    Quote Originally Posted by Prewz View Post
    With bonus exp yea?
    No bonus exp, no voucher, I have it by myself though. I have the script set up to haste and use exori, min, gran etc...
    Last edited by velocity; 09-05-2014 at 01:36 AM.

  8. #18

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    Wheres the best script for drillworms? I wanna try them on my 150 ek

  9. #19

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    Quote Originally Posted by mikey1011 View Post
    Wheres the best script for drillworms? I wanna try them on my 150 ek
    I'm using Solid Scripts and I'm happy with it.

    http://forums.xenobot.net/showthread...00-AFK-Scripts

  10. #20
    XenoBot Scripts Developer Joshwa534's Avatar
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    Quote Originally Posted by Daniel-Sp View Post
    Regarding your scripts, do they usually bot all cave or just a part of it ?

    I understand this dynamic lure and will try it. The bad point I see (not sure) is that if you are botting there with someone, the guy will kill the monster until you lure the next creature, lol.



    People take it serious. There is always 3- 4 players lvl 250+ botting there. Its ridiculous.
    Depends solely on the script / location but almost all of our scripts take advantage of all possible areas of the spawn, some may just be configurable routes in the config file. [M] Goroma SS for example is defaulted to hunt just the first floor, if you were open the [M] Config-Goroma SS.lua file then you'll find quite a few more route options.

    I've actually got a video of dynamic lure, I'll find it and post it here for you.

    EDIT: Here's my full explanation concerning dynamic lure.
    Last edited by Joshwa534; 09-05-2014 at 02:49 PM.

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