Quote Originally Posted by XtrmJosh View Post
Yes there is. You can use paround combined with settargeting to disable targeting if players on screen. It's also possible to improve this and do advanced calculations to calculate if a mob you're currently attacking was on screen before the player, so you can avoid ksing and still hunt "normally".
thanks for your idea! made a simple antiks with forgee's functions but i'm not good enough for the advanced calculations