It still doesn't work. When I kill the boss, it doesn't even show the boss name in the recent kill HUD, or in server messages. That's why I think if I can make it like walker go to label IF item id is seen on screen, it should work.
Last edited by Odemis; 01-01-2015 at 08:11 PM.
And say you have a check for item id running nonstop would it slow down the script? Or is it like an hp/mana pot checker where I'd have to place a label for it over and over in the waypoints?
No, normal tibs.. I never play OT's
@HjugO
Last edited by Odemis; 01-01-2015 at 09:14 PM.
To be honest, I didn't try your script, I just assumed it wouldn't work since the client doesn't even show the bosses name after killing it. Just says what your reward is...
Could anyone produce this?:
It loads up properly, but nothing happens..Code:-- Leave after Boss -- local boss = { "deeds", "rewards", "boss name", "or boss remains id number"} --[[ Don't touch below ]]-- function LootProxyCallback(proxy, message) for index, name in ipairs(boss) do if string.find(message:lower(), name) then gotoLabel("Leavehunt") end end end LootMessageProxy.OnReceive('LootProxy', LootProxyCallback)