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Thread: [Update] XenoBot Apophis v14.11.19.982 [DYNAMIC LURE | NO MORE FALLING DOWN HOLES]

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  1. #22
    Moderator Nakuu's Avatar
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    Quote Originally Posted by DarkstaR View Post
    Please explain. When lure is inactive, here's the state machine that determines how the cavebot behaves

    Acquire Target -> Open Bodies (if Loot First) -> Finish Looting An Open Body -> Kite or Follow Target -> Open Bodies (if Loot Last) -> Follow Waypoints

    Here's what it looks like when lure is active:

    Acquire Target -> Open Bodies -> Finish Looting An Open Body -> Follow Waypoints

    It's exactly the same, with the exclusion of kite/follow targets. Looter is always high priority over walker, and targeting doesn't have control of your character, so looter is always considered first.
    Well, the issue I have is simply that when Walker is luring it doesn't go to dead bodies to open them (it does sometimes open dead body when its next to player, feels quite randomly though) but instead it just keeps luring until I disable luring. Dunno if know what I mean... if not maybe @Stusse or @shadowart can explain it better
    Last edited by Nakuu; 09-15-2015 at 09:27 PM.

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