Quote Originally Posted by hary90xx View Post
few problems , looting creeps while traped in quest room thats mean more traps , 2nd problem while runing after red hp wyrm, bot always changing position
@Joshwa534 will take a look at that soon and see if something can be tweaked.

Quote Originally Posted by kendinal View Post
Hey there,

This script is kinda of good, just noticed some small things:
1.) If the char is trapped by demon skeletons/ghouls and an invisible stalker, he tries to go trough the stalker and wont use any avalanches.
2.) Is it possible to turn of the looter, while you are in the quest room? It just leads to traps.
3.) When he leaves the wyrm cave and goes trough the Quest room standing in the experience gate door and if there's a monster on the left side he won't go diagonal to the north-west, he just stands there and wait until someone kill it.

srry for my english
1. We had a feature that detected and shot invisible creatures, it's currently removed.
I'll be adding an improved version back in the next day or so.

2 & 3. @Joshwa534 will have to take a look at these to see if it's practical to fix.
If it's viable we might be able to special area (looter only) off that room so you don't walk to loot.