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Thread: using ammo/using switches/using doors

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    dean015's Avatar
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    using ammo/using switches/using doors

    Hello xenobot people,

    im trying to make a paladin script but i need to know how to auto refill arrows to the arrow slot

    and also use a switch (farmine elevator) to the east and a quest door to the north and to the south

    any help is appreciated

    thanks

    dean

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    dean015's Avatar
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    after a closer look i see advanced waypoint has a lever option in it but nothing for doors and putting arrows onto ammo slot

    thanks

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    Oscagi's Avatar
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    Check in support, EQ Manager. For Ammo.


    REMEMBER TO SAY THANKS.

  4. #4
    dean015's Avatar
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    Quote Originally Posted by Oscagi View Post
    Check in support, EQ Manager. For Ammo.
    thank you @Oscagi <3

    any idea about using quest door north and south? and using weapon on e/w/n/s to break the spider webs at wailing widows?

    ,dean
    Last edited by dean015; 02-09-2016 at 01:37 AM.

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    Senior Member Jontor's Avatar
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    Quote Originally Posted by dean015 View Post
    thank you @Oscagi <3

    any idea about using quest door north and south? and using weapon on e/w/n/s to break the spider webs at wailing widows?

    ,dean
    Try Advanced Waypoints from Walker menu

  6. #6
    dean015's Avatar
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    Quote Originally Posted by Jontor View Post
    Try Advanced Waypoints from Walker menu
    thanks i see that now "smash wall" but theres nothing to use a level or quest door ?

    thanks m8

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    Senior Member Jontor's Avatar
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    Quote Originally Posted by dean015 View Post
    thanks i see that now "smash wall" but theres nothing to use a level or quest door ?

    thanks m8
    There's a waypoint for a lever, and for quest door make a one-liner 'Self.UseDoor(x, y, z)'

  8. #8
    dean015's Avatar
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    Quote Originally Posted by Jontor View Post
    There's a waypoint for a lever, and for quest door make a one-liner 'Self.UseDoor(x, y, z)'
    i guess x, y, z are the coordinates of the door, but how will i find them out ?

    thanks

  9. #9
    Senior Member Jontor's Avatar
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    Quote Originally Posted by dean015 View Post
    i guess x, y, z are the coordinates of the door, but how will i find them out ?

    thanks
    Visuals -> show ID/show advanced info
    Then look on a tile with the doors and it should show

  10. #10
    dean015's Avatar
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    Quote Originally Posted by Jontor View Post
    Visuals -> show ID/show advanced info
    Then look on a tile with the doors and it should show
    thanks brother, works nice

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