XenoBot Forums - Powered by vBulletin

User Tag List

Results 1 to 7 of 7

Thread: If Poisoned Use Claw of the Noxious Spawn

  1. #1

    Join Date
    Apr 2015
    Posts
    29
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    If Poisoned Use Claw of the Noxious Spawn

    Is it possible to make this script? Everytime I'm poisoned I want to use the Claw, if possible.

  2. #2
    l4z's Avatar
    Join Date
    Oct 2015
    Posts
    133
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    have you found it?

  3. #3

    Join Date
    Feb 2016
    Posts
    26
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Need this too!

  4. #4
    Monthly Subscriber
    Join Date
    Jun 2012
    Posts
    185
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    lua code:
    local readyClawId = 9392
    local usedClawId = 9394
    local unequippedClawId = 9393

    Module.New("cure-poision", function()
    if (Self.isPoisoned()) then
    if (Self.Ring().id == readyClawId) then
    Self.UseItemFromEquipment("ring")
    elseif (Self.Ring().id == usedClawId) then
    Self.Dequip("ring")
    else
    Self.Equip(unequippedClawId, "ring")
    end
    end
    end)

  5. #5
    MrTrala's Avatar
    Join Date
    Aug 2015
    Posts
    16
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by eldera View Post
    lua code:
    local readyClawId = 9392
    local usedClawId = 9394
    local unequippedClawId = 9393

    Module.New("cure-poision", function()
    if (Self.isPoisoned()) then
    if (Self.Ring().id == readyClawId) then
    Self.UseItemFromEquipment("ring")
    elseif (Self.Ring().id == usedClawId) then
    Self.Dequip("ring")
    else
    Self.Equip(unequippedClawId, "ring")
    end
    end
    end)
    What's the point of using this script if each time you cure yourself you are going to remove your claw and put it again dealing more damage than you just cured.

    Useless if you're hunting something that poisons you a lot.
    Last edited by MrTrala; 02-22-2016 at 09:48 PM.

  6. #6
    Monthly Subscriber
    Join Date
    Jun 2012
    Posts
    185
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by MrTrala View Post
    What's the point of using this script if each time you cure yourself you are going to remove your claw and put it again dealing more damage than you just cured.

    Useless if you're hunting something that poisons you a lot.
    So how should that script work then?
    @edit:

    lua code:
    local readyClawId = 9392

    Module.New("cure-poision", function()
    if (Self.isPoisoned()) then
    if (Self.Ring().id == readyClawId) then
    Self.UseItemFromEquipment("ring")
    end
    end
    end)
    Last edited by eldera; 02-22-2016 at 10:05 PM.

  7. #7
    MrTrala's Avatar
    Join Date
    Aug 2015
    Posts
    16
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by eldera View Post
    So how should that script work then?
    Nvm my bad, read the ID wrong . That one should work perfectly.

    PS; Use the first one if you got 2 Claws, use the second one if you just have one.
    Last edited by MrTrala; 02-22-2016 at 10:09 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •