XenoBot Forums - Powered by vBulletin

User Tag List

Page 17 of 26 FirstFirst ... 71516171819 ... LastLast
Results 161 to 170 of 256

Thread: ★ ★ ★ Aristeus' Scripts ★ ★ ★ 100% AFK ◉ Rare Scripts ◉

  1. #161
    Dominic's Avatar
    Join Date
    Dec 2011
    Location
    Netherlands
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, i just bought your haunted treeling script and its working like a charm. Except the first page sais that your scripts include soft boots refiller. Am I missing something or does this script not have this option? If it doesnt have this option is there any way to add it?

  2. #162
    Senior Member Aristeus's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    600
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Dominic View Post
    Hello, i just bought your haunted treeling script and its working like a charm. Except the first page sais that your scripts include soft boots refiller. Am I missing something or does this script not have this option? If it doesnt have this option is there any way to add it?
    I chose not to include that option in that specific script. Soft scripts equip the boots if your mana is below a set percentage (in this case 90%) and removes them once it's above it. As this is a 50+ script, the knights using it will have very small mana pools. Because of this in a place like vengoth where your mana needs to be kept close to max constantly, the script would most likely be equiping and un-equiping the boots constantly. Which isn't ideal, it'll interfere with spells, looting and movement.

    Obviously you could lower the percentage at which mana potions are used to avoid this but that also carries a risk since you might just end up with too little mana to kill a pull efficiently (it'll take too long because you run out of mana before the mobs die).

    So that's why a soft refiller isn't included in this script. If you still want one though, let me know. I'll send you a version of the script that has it.

  3. #163
    Lifetime Subscriber Washand's Avatar
    Join Date
    Aug 2014
    Posts
    87
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Hey @Aristeus, we have a problem with Laguna Islands Script..

    Just re-open and re-open backpacks, they walks fine, but all time reload backpacks, i change config on .lua with correct bps, but anything fix it :/

    can u help me? Aristeus

  4. #164
    Senior Member Aristeus's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    600
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Washand View Post
    Hey @Aristeus, we have a problem with Laguna Islands Script..

    Just re-open and re-open backpacks, they walks fine, but all time reload backpacks, i change config on .lua with correct bps, but anything fix it :/

    can u help me? Aristeus
    Make sure you've spelled the backpack names correctly and saved properly after. Also if you cascade the gold backpack make sure they're all the same color.

  5. #165

    Join Date
    Feb 2015
    Posts
    23
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i can't execute drunken fellow scriptet why can you update it ?

  6. #166

    Join Date
    Feb 2015
    Posts
    23
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    why is it no hud on drunken fellow ? the script works fine now but it is no hud . can you add it ?

  7. #167
    Senior Member Aristeus's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    600
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by tobbich91 View Post
    i can't execute drunken fellow scriptet why can you update it ?
    Quote Originally Posted by tobbich91 View Post
    why is it no hud on drunken fellow ? the script works fine now but it is no hud . can you add it ?
    Good to see that you got the script to work.

    I don't include any HUD's in my scripts, it would have been stated in the script information otherwise. You should be able to find a couple decent free ones if you search on the forums.

  8. #168
    Senior Member Trykon's Avatar
    Join Date
    Nov 2014
    Location
    UK
    Posts
    952
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    If I had completed the wood part of shattered islands quest, how do I start it? Do I just start from certain label?

  9. #169
    Senior Member Aristeus's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    600
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Trykon View Post
    If I had completed the wood part of shattered islands quest, how do I start it? Do I just start from certain label?
    Depends on what other parts of the script you've done. If you've only done the wood part than it might get stuck there and you'll just have to manually get it past the node that checks if the wood has been turned in.

  10. #170
    Senior Member Trykon's Avatar
    Join Date
    Nov 2014
    Location
    UK
    Posts
    952
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    well I also got spellbook from the wall, it is in my dp, that's all

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •