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Thread: shAdOwArt's Lua Scripts

  1. #121
    Moderator shadowart's Avatar
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    Quote Originally Posted by Zanee View Post
    @shadowart Hey man! Im having some troubles with your HUD on OT's, when I use goldchanger scripts it counts the money twice, for example when I goldchange 100 goldcoins it also adds 1 plat coin and if 100 plat it adds 1 crystal coin, any way to fix this to get more realistic numbers on the HUD? Thanks.
    Fixed

  2. #122

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    Quote Originally Posted by shadowart View Post
    Fixed
    Thanks alot man! Seems to be working flawlessly now, really appreciate you taking ur time to fix it for me <3

  3. #123
    Moderator shadowart's Avatar
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    Decided to rewrite almost the entire HUD from scratch, because the code was ugly as fuck. Feature-wise it's almost exactly the same as the old one. However, the new one will automatically move itself around when you resize the game window. But if you don't care about that, then there's not much reason to upgrade. Unless you want to read the code, that is.

    I'm quite pleased with the new code. It's based around a publisher-subscriber pattern where there's one module that gathers data about the character and the actual HUDs subscribe to changes in that data. The HUDs are also organized into recursive containers which utalize a flow-based layout to automatically resize themselves when nearby containers grow.

    Same download link as usual, you'll find it in the index.

    Also, I recently changed it handle coin changing on OTs and moved the item lists to the right side of the screen. Those updates are included in the new version.
    Last edited by shadowart; 07-12-2016 at 06:09 PM.

  4. #124
    Senior Member Trykon's Avatar
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    Didn't see that coming thanks

  5. #125
    Moderator shadowart's Avatar
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    Fixed a bug in the new hud that could sometimes cause it to count used potions as both loot and waste.

  6. #126
    Sargul's Avatar
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    Quote Originally Posted by shadowart View Post
    Fixed a bug in the new hud that could sometimes cause it to count used potions as both loot and waste.
    Woop!

  7. #127
    Moderator shadowart's Avatar
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    Fixed a bug in the furniture destroyer that made it possible to trick it by hiding a piece of furniture under so many other items that it was no longer visible.

    Also added a "Totals" section to the hud:

  8. #128
    Sargul's Avatar
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    This "totals" make the HUD perfect! By the way you updated the link? I downloaded and I this section doesnt appear on the hud

  9. #129
    Moderator shadowart's Avatar
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    Quote Originally Posted by Sargul View Post
    This "totals" make the HUD perfect! By the way you updated the link? I downloaded and I this section doesnt appear on the hud
    Seems I forgot that.

  10. #130

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    Quote Originally Posted by shadowart View Post
    Speed Looter
    Download


    Description
    A speed looter that also optionally opens corpses next to you. You can set a minimum value and a minimum value/oz ratio and the script will automatically loot all items that exceed either of those values. Of course there's also an explicit loot list for items that have no NPC price, but it should not have to be very long at all.

    The corpse opener works significantly better when you stand still so all in all it's much more useful for Knights. Of course you can run the script with the corpse opener disabled as well.

    Finally, the corpse opener may not work on most OTs and it has problems with corpses that fall on top of ladders and rope spots.
    Is this safe? Do someone use this for manual hunting?

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